One of the best in the jam. I knew right from the lovely title screen that it was going to be good. I get the point but I think I might consider speeding up the player a little bit at the very start. It's my feeling that an HTML5 game needs to grab you in the first few seconds of gameplay, and honestly the first few seconds of gameplay here felt like a letdown (after the exciting title screen and music). It improved VASTLY after a few upgrades, but I just feel it took a little bit too long to get there. It should never feel like a chore to play a game, and it did for the slightest bit there at the start.
That's really the only criticism I can think of. Great music & sound. Lovely graphics. Smooth gameplay (aside from my critique), interesting level layouts. This is a winner. Great stuff, kudos all around.
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Fateful Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #13 | 3.524 | 3.524 |
Overall | #17 | 3.190 | 3.190 |
Use of the Limitation | #18 | 3.000 | 3.000 |
Enjoyment | #19 | 2.952 | 2.952 |
Concept | #21 | 3.286 | 3.286 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Kevin Smeltzer - Developer, Anthony Dennis - Music and Sound, Arix - Artist, Cobalt - Artist, Ivan_ - Developer
Software used
Unity
Use of the limitation
You must die in order to grow stronger!
Cookies eaten
0
Comments
last thing , you can pass through a wall on a lower right room where the wall is thin.
nice work, it looks like a procedural dungeon, art is wow. the character controller is too slow at the beginning for me . i really like the dungeon changing , very nice work for this.
Great idea! I wish you luck I suggest the work of Ondrej Nepozitek https://ondrejnepozitek.itch.io/edgar-pro or check unity’s dedicated post about that. I’ll be glad to test it so feel free to send me a link to your game once you made it! (mp on insta https://www.instagram.com/ouyair/ )
OMG I really LOVE the dashing bugs when you max out your speed! Really fun to play!
Really nice job on this one! Everything felt very solid and thought out, the soundtrack is amazing too. Also good incorporation of both the theme and limitation. It felt great being able to upgrade my abilities and being less worried about the reaper than I was at the beginning. The collision did feel stiff at times (mainly when I was trying to escape the reaper), but that's my only real complaint.
nice game! the gameplay was challenging, the controls are responsive and I like the graphics, and sound effects, it gives an arcade feel to the experience, overall I enjoyed playing! keep it up!
Wow, such a nice concept with upgrading your character after your death
I like the old-school graphics and sound effects. The limited color palette is great. It looks like there is quite a bit of content there.
Unfortunately, the movement is way too slow. I understand that iterative playthroughs make the character faster and more capable, but it's very frustrating to hold down the button and watch him crawl across the screen like that. :) Also, if there is a way to avoid the Reaper, I haven't figured it out. Lastly, one minor point, the collision is a bit too unforgiving.
This is really fun little roguelike, but sometimes it feels like the reaper is too overpowered.
Interesting use of the limitation. At first I found the movement to be surprisingly slow, but through upgrades it gets better. The atmosphere was pretty good too. Nice work!
I had multiple issues where I couldn't fit through gaps, however the concept and use of limitation is good.
Very cool! The concept is great, and the presentation is solid. Well done!
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