Hey so I'm coming across a bug with my friend where after a few turns, the owner of the server would see the other player disconnected, while the other player would be waiting for the owner's turn to end. Rejoining the server would seem to solve the issue for a little bit. We would connect via Radmin, so I'm unsure if that's part of the issue.
We were also running these mods: QuickStart Custom Class Compatibility, QuickStart, Stupid Lifeguard, Strum's Sprite Overhaul, The Conquest of Elysium 5 Total Overhaul.
Edit 1: I do remember using AI players on those games, so maybe that could be part of the issue?
PixelTK
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Nice mechanics, although I wish the light stayed a bit longer as I felt like I didn't get enough time to memorize the stage and it occassionally led me to brute forcing the later levels. Also I am unsure if its due to my stupidity, but I was kind of lost during the beginning, not realizing I had to click on the boxes to make the bottles drop. The game would also benefit from some kind of music or sounds. Otherwise the visuals are nice and the use of the limitation is quite creative.
I apologise if you have experienced crashing (I didn't get any during my testing, so I am unsure what could have caused them.) However the soft locks should have been prevented by holding R to restart levels. I'm sorry you didn't have the best possible experience with my game and I hope to improve as time goes on and prevent anything that could make my games unplayable.
Personally, I didn't enjoy the slippery movement. However the art was good and the mechanic of having to destroy as few lanterns as possible to beat the game is neat. One thing that I'm probably a bit too dumb to notice is how this game fits with the limitation (You are your own enemy). Nevertheless, good game, 7/10.


