I really liked how you implemented the death mechanic on your game. I felt that it played with the player's curiosity of knowing what's in there, and the construction of your levels was very well executed. The only thing that I noticed is that I couldn't move with the buttons it said there, but maybe we have different keyboards. Anyway, you did an amazing job. I streamed it on my twitch, in case you want to watch it.
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Bloodlight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.275 | 4.275 |
Concept | #1 | 4.500 | 4.500 |
Use of the Limitation | #1 | 4.600 | 4.600 |
Enjoyment | #4 | 4.000 | 4.000 |
Presentation | #7 | 4.000 | 4.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
just me
Software used
Fusion 2.5
Cookies eaten
none
Comments
A really great game! Looks clean and polished! The control queues given in the game in the beginning were for the Xbox controller I guess, but no worries!
The art style and the blood effects are great, and the concept is really clever! Switching to different palettes looked cool!
Submitted
Blood Fuels The DevilThis game had the most cleverest use of death as a mechanic that I have seen so far! A bit unfortunate that it was quite laggy on my device which took away from the experience but despite that the concept, art implementation and game mechanics were really creative! Well done!
Submitted
Ring of The Phoenix
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