Excellent game! Great playability, and the pause concept was rock solid. Nice work!
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Pause Thief's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3 | 4.207 | 4.207 |
Overall | #5 | 3.991 | 3.991 |
Use of the Limitation | #6 | 4.172 | 4.172 |
Presentation | #15 | 3.828 | 3.828 |
Concept | #22 | 3.759 | 3.759 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Ilias Lays (ilPrinny)
Software used
Unity, Aseprite, BFXR, Abundant Music Generator
Cookies eaten
7 inside of a homemade blizzard
Comments
Yo this is super solid! I expected it to be just a platformer, but its a wonderful mix of puzzle and platformer. Level design was especially great, introducing the player into mechanics without outright saying "you can double jump" in the game.
Great game. I loved how you played with this red lava or whatever it is and made a bunch of very interesting levels. The limitation used very well. Good job :D
I like this game a lot! It’s really fun, looks good, and feels good. Some of the levels had almost a puzzle aspect to them, and overall it felt really enjoyable!
Very nice game and the core idea resembles my game, so it's great haha!
It's one of my favourite mini game in this jam. Almost everything works perfects. Although a little work on tilesets and reset button would be nice :)
Simple and very solid little platformer, with tight controls and good uses of the pause mechanic. The puzzles could have been a bit harder and more original, but otherwise I have nothing to complain about.
Controls feel great and tutorial is always nice to have. Overall it works really well
The movement controls feel good, it's enjoyable to jump everywhere with this little character.
I like the use of the pause mechanic limitation, which is pretty well used in your different levels, which seem to be all there to show how to use it, and all the different level design mechanics.
Good work :).
I don't know what makes him a thief unless the yellow is gold, but this game probably has the best use of limitation!
Really cool concept and theme! I think having a pause-bar which is consumed on using the pause will give the concept a little bit more of a challenge (or if you want to go more Celeste, get your strawberry-pause collectibles). Personally, the firsts levels are a bit too easy (I felt like playing a tutorial over and over again). Anyway, I think it's a good entry and I would love to see an iteration over this!
I agree, this game gives me a ton of Celeste vibes! the game is great and I would love to see this expanded. The only thing is that the time stop is a bit over-powered and can make a ton of the levels a cake walk.
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