This was a really cool take! Nice work.
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Oh weird! It's supposed to work. I actually set Godot to use either triggers or the bumpers! 😩 I don't have a PlayStation controller to test, but it worked on my Logitech dual shock gamepad. You're right though! It definitely is the better way to play the game.
Hmm, I couldn't hear the jukebox at all on my computer. Perhaps a problem with my laptop, then. I had sound from some other games, but not yours. Will you be working further on this? I like where it's headed a lot.
I couldn't figure out what to do? Every time I pressed spacebar next to a computer the character would stop moving for dialogue. But the dialogue wouldn't change. I couldn't figure out where to enter in a password or anything.
Otherwise, it's a beautiful game! Nice work. Love the music and the art. :) Wish I could have figured out what I was doing!
I got the idea an old Sega Genesis game called Sonic Spinball. Loved that game when I was a kid, but wanted my own *ahem* spin on it.
You're right the battle aspect isn't as fleshed as it could be, which makes it less fun than it should be. If wishes were horses! I spent too long figuring out the quirks of rotation and ran out of time making the enemies interesting. And the table is a little difficult to manuever. Maybe a directional dash function so there's a tad more control to the pinball movement? Hmm...
Pretty clever use of the limitation. I liked that you created a mobile game. I don't play a lot of tap games, but this seemed to fit the bill. I felt like the heat meter builds too quick early in the game, though, and it would be better to have that work slow at first, then get faster as you become more notorious. Also, it took me a bit to realize I could buy multipliers of one revenue stream. Once I figured that out, it made more sense. Maybe people who are used to tap games would have gotten that faster.
Super cool. I love your aesthetic here, and those toilet paper lines are perfect! I always wish my computer was fast enough to play this in WebGL. Next time, maybe you could do a Windows export just for me? :)
Maybe I just had the impression it was on a grid because it felt like getting myself positioned to properly pick the bulba (bulbae? xD) was difficult. A light tap on the direction often moved me too far over, from one side to the other, and getting close enough to hover over them was tricky.
This was fun! I really enjoyed using the slow-down to drift around corners. I almost felt like that should have been the game, with a goal of getting from Point A to Point B in the city. Either so, nice work!
I don't know what an SB3 file is? I don't have Scratch. I did go and play it in the Scratch website though. Really like the music, and the game has a nice look to it. I wasn't sure if there was any way to escape the cops besides trying to pause time.
Cool! Very good looking game. I liked the music choices. Not so much the sound effects. Hard to play though! Is the player moving along a grid? That makes sense. Although I felt like the grid could have been smaller. Sometimes it was hard to get close to the bulba. Thanks!