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CSdoesCS

6
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207
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A member registered Dec 05, 2017 · View creator page →

Recent community posts

Really nice and polished game! I'm impressed! Two game modes in a game jam is nutty. Absolutely one of my top picks of the jam. - Haley

The gloomy art adds a lot of cool atmosphere and I love the idea of building a platformer around time stopping and physics. In practice its very difficult to control but with some tweaking I think it has a lot of potential. - Haley

First off, this idea is very cute. I liked using the Mouse Sense  and the overhead angle made the bobbing up and down a very effective and economical way to animate the mouse. I did have some trouble with moving around and wish that it was just WASD movement instead of clicking but overall I think it's definitely a fun entry. - Haley

For some reason the character is invisible when I tried to play it, so the only way to tell where it was was by the dust animation. I was using Chrome as my browser if that helps. Still I can tell your usage of the limitation is very clear and the sound effects provide nice atmosphere. :) -Haley

I like the look and feel of this one a lot! I couldn't figure out where the pausing limitation was and I wish there was at least one more variation of the pixel art tree but other than those two gripes this seems surprisingly polished and solid arcade-y fun. ^^ -Haley 

Thank you for the feedback! ^^ Totally agree about the timer, we wanted it in before submitting to the jam but we ran out of time.  The pausing element is when you have to pause to eat. :D Also conceptually the whole game is based around the dog waiting for their owner so I thought that was a kind of pause. Don't know if that one counts though haha -Haley (the artist)