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A jam submission

Approaching ZeroView game page

Take a photo of the inside of a black hole with the James Webb telescope.
Submitted by cryy22 (@cryy22), Riptide Realms
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Approaching Zero's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#14.4194.419
Overall#14.3634.363
Use of the Limitation#24.3554.355
Concept#24.2584.258
Presentation#44.4194.419

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
2 – cryy22, RiptideRealms

Software used
Unity, Jetbrains Rider, Aseprite, Ableton

Use of the limitation
on a literal level our game takes place above a black hole, a scenario in which there is no ground. on a thematic level, the main character engages with the meaninglessness of their final mission, we thought "there is no ground" a nice metaphor for that sentiment of disillusionment, depression and ennui.

Cookies eaten
0... lots of snacks though... too many snacks....

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Comments

Viewing comments 20 to 1 of 24 · Previous page · First page
Submitted

wow, so beautiful, i almost cried.

Developer

thanks so much for playing!

Submitted

Really cool game. I do wish there was the black hole in the level. Plus maybe correct orbital mechanics too...

Developer

thanks for playing, glad you liked it! i would’ve liked to do that too – we initially planned to lean into the 2d physics sim concept but it was too difficult to do gameplay balance for that within the timeframe.

Submitted(+1)

nice choice of concept to go with the web theme I never would have thought of the James Webb telescope

Developer (3 edits)

thank you, that was RiptideRealms’s idea and as soon as he said it i knew it was perfect.

Submitted

Was viben to the music ngl

Developer

thank you! i’m proud of these songs i’m definitely getting better as a video game composer over time.

Submitted

Presentation was amazing on this one, short but sweet. Good work!

Developer

thanks so much for playing and for the kind words.

Submitted

very nice and clean game 

Developer(+1)

thank you for playing, i’m glad you enjoyed it.

Submitted

I got hit in the feels.

I thoroughly enjoyed it. The art style was clean, the instructions clear, and the execution of the gameplay loop was easy to understand. The use of the limitation was good(much better than mine, lol).

Still waiting to  see what it looks line inside a blackhole!

Anyway, thanks for crafting this bittersweet story!

Developer (1 edit)

oh thank you for playing – i’m glad it had an emotional impact! i thought Spidercide was awesome.

Submitted(+1)

Touching story and great atmpshere, the concept of being absolutely alone, in the middle of infinite space, with nothing, but AI as your companion... This feels sad, scary and somehow exciting at the same time. Great work!

Developer

thank you so much for playing, i’m glad to hear you found it touching :)

Submitted

I'm not crying, you're crying! The story was surprisingly impactful for such a short game. The gameplay was simple, but engaging and felt great to control. The graphics and sound also helped bring the whole experience together in a nice way. My only gripe is very minor and more of a "well actually...", but the character should always keep moving in the direction of velocity in space instead of always falling "down", but that's not really a big deal. Haha.

Developer(+1)

i’m glad you liked it! as a fellow “well actually” i appreciate that too haha. the reason for the “falling” was that the game’s setting is above a black hole and the player was within the black hole’s gravitational pull – we could have done more visually to indicate the black hole.

thanks so much for playing and for the feedback!

Submitted

Yeah, that makes sense, and it would have clicked more if there was some sort of gravitational wave or bubble effect going down to remind me of that. Because there wasn't the visual of the black hole, it didn't click, but that makes sense given the scope. I was trying to generate an actual gas cloud at the bottom of my level, but I wasn't able to get it to work right so I settle for a green plane because of the deadline. Haha.

Developer(+1)

lmao yeah exactly! game jam deadlines are tough…

Submitted(+1)

It's soooo polished, my god! Great work!!!

Developer

thank you for playing our game, i’m glad you liked it!

Submitted

Amazing and touching story! Polished gameplay. Nice visual performance. Well chosen music and sounds.

Excellent work!

Developer

thank you, i’m glad you liked it! i composed all the music in this game!

Submitted

Nice and clear.

Developer

thank you for playing!

Submitted

Very well use of limitation. The story is very emotional ! I think that it could make a bit faster when going up a bit. It is a bit slow. But worth playing until the end

Developer

thank you, and i definitely agree, we have plans for how to handle player speed that we’ll add after the game jam!

Submitted

this... this is beautiful and sad at the same time, the game was less then 10 minute, but you can make me feel a lot of emotion, I love it, absolutely love it :')

I'm not crying, you are!

Developer

thank you, i’m so glad you enjoyed our little game!

Submitted

This is such a lovely game! My only issue is that you can't skip text boxes.

Developer

thank you! i agree – we initially tried to have the pre-journey text show up while you were moving around so you wouldn’t have to wait for it, but we couldn’t get it to work in time. thanks for playing!

Submitted

The neatest game in this jam. Cool art style. The camera movements and the smooth pan and zoom is really well done. And the little story is nice too. Slowly falling alone in despair into the black hole at the end gave me the chills. The intro track sounds familiar. Maybe like that one from the final mission of mass effect 2 I think, which is neat given that this game is also about a final mission. Very good job on polishing this game.

Developer(+1)

wow, that’s very kind of you to say! we weren’t able to include a lot of the content we planned for, but hey that’s game jams. i’m glad you enjoyed our little game. thank you for playing!

Submitted

i love this game its very polished and I liked the flashes of the ending when u take the pictures, reminds me of a game called exo one

Developer(+1)

thank you! i’m so glad you noticed what the flashes were :) i’ll have to check out exo one, thank you for the recommendation!

Submitted(+1)

such a fleshed out an well polished game! I'll be using this as an example as a team that spends their time efficiently to get the theoretical manpower. Unlike a few teams who made a game that is objectively much smaller in scale than my game.

You two have made a great game :)

Developer(+1)

thank you i’m glad you liked it! i think every original game brings something to the table even if they aren’t polished or fleshed out, even (especially?) the extremely janky ones. looking forward to playing yours!

Submitted

Couldn't get back from the last mission, R.I.P little guy

Developer

tyfp!

Submitted

I love the aesthetic of your game! The cute little sprites and the effects are fun to look at. I had a lot of funny dodging enemies and flying to the different vantage points. I wonder though, is there a way to get back to the ship after the third mission?

Developer(+1)

thank you for playing! glad you enjoyed it.

if you saw the endgame cutscene then you’ve gone as far as you can go. if you didn’t then there’s more to see! i played and completed this build before submitting so it should be doable though the 3rd one is certainly tougher.

Viewing comments 20 to 1 of 24 · Previous page · First page