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GradientOGames

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A member registered May 06, 2018 · View creator page →

Creator of

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NOOOOOOOOOOOOOOO

TOOOOOOOO EASSSSYYYYYYYYYYYYY! only 892 deaths to collect all 16 coins in 800 seconds

"if j2me is allowed in this jam u.u nothing more"

when someone tells you they wouldn't recommend something, it means u are allowed, but you really shouldn't and you wouldn't get any plays without a  web build. No plays = no feedback, for the people who do this jam for feedback and not as a competition.


downvotes likely because:

1) Your being partially annoying, 

2) you are incredibly hard to understand, please learn to English,

3) You are being the perpetrator by giving me a rude reply without thinking, I was only trying to help.


You are certainly allowed to drop in your opinion but other people are also allowed to give their opinion through a downvote.

I suggest u don't carry this thread and u go learn unity and grammar, instead of instigating this community.

(1 edit)

why would I comment if I don't have experience?

Edit: My true opinion is, I prefer unity, it is simple and to convert to android, it takes a single click of a button, ios is a little more complicated. Most UI elements work fine out-of-the-box and as soon as you get input working everything works like a charm, so now, little child, I suggest you stop complaining and listen to my advice. unity is the easiest way to make mobile games as far as I can tell. unity also has many features and packages to facilitate mobile development and most importantly, the unity remote feature which allows you to test your mobile games without having to build the project every time.

if you are talking about this jam, then I wouldn't recommend it. Just make a web build in an engine of choice. If you are talking about doing this outside of the jam, I still wouldn't recommend it, use c++, c# or unity for android development, not java.

unity multiplayer is going through some big changes, but try learning netcode for game objects if ur using unity

where's your bonk huh?

Mini Jam 124: Warmth community · Created a new topic Bonk

Bonk

Thank you :D

thanks! :)

After playing this game again for 30 minutes straight because I was bored, I realised it just stopped getting harder, and it wasn't challenging at all, (at least not for a pro gamer such as myself :P)

I was expecting the worst, but it never came. To not get myself tired from clicking for 30 minutes straight, I only wait until the guys are lined up or close together and then I can kill two birds with one stone, or more rather, two bugs with one web. I gave up at approx. 20000 because it wasn't getting any harder.

Thank you! :D

Thanks! :)

Fun game! love how the gameplay is introduced over time, and the amount of features is quite good :).

Although you should set sprite filtering to off on each sprite in unity. (done in the imported asset)

nice game :)


p.s. music is nice

oof, the double send bug.

I really like this game. just that, I really like it, because it is so simple... but the things in it, are so well done, there are not bugs either, no pun intended :), It's very well made, and I really love the invincibility frames (was on purpose, don't worry, am still pro gamer).

If you have seen me around some games bragging about my score, U'd expect me to do it with this, but if you find the last game I played, and read the comment u'd find out the reason why I have stopped getting 69/420 on every single score-based game.

really great game :D

Firstly, nice game, :) It's simple, endless, and slightly addictive.

but... you should be using a rigidbody2d for the player and not just directly changing the transform., if you are using a rigidbody, you should first, use GetAxis instead of GetAxisRaw which makes movement more smooth (by default) and use rb.velocity for jumping.

*gasssp*


BEATT MY SCOOOREE OOOFF SIIXX MIILLIO-

you know what, I've had it, I've had enough getting funny high scores in every game, if you play the web games, you'd see me in every comment. Half of which involves me bragging about my insane funny-number score. But I'm done, I will try no longer. 

oh yea, hitting the flag before the checkpoint. so annoying and such an easy fix as well. I've explained why not in other comments, but here is another reason on top of that: my hard drive died, so I'm moving the important stuff to my main ssd. I'm gonna buy a new second ssd sooner or later.

Thanks for playing :)

u should play Tiny Pirates by ManuGamesDev

(1 edit)

Are you challenging me, master user?

Well we won't know that until the end :P,

from what I've seen everyone loves both our games! :D











besides that one really critical/honest comment xD.

Already got ya _Manual, https://itch.io/jam/mini-jam-123-web/rate/1868403 <----Best Game

lmao np :)

https://itch.io/jam/mini-jam-123-web/rate/1867258 Bonk, already rated ur game.

Thanks! :)

(1 edit)

I'm detecting a hint of fear.... :p

Idk really, I'm just a competitive guy, even if I have no chance of winning xD

you are 10 ratings away, if u keep slowing down, I might have a chance of 'winning' :D

I'm replaying this game cause its hella good

Game no work ;-;

I CHALLENGEE UUU if u win the 'rating war' I will give u [insert Item of value here], and if I win, u give me [insert item of value here].

do u accept my terms?

thanks!

right click on strings

bro, its my logo

Thanks! :)

it was 30 ratings ahead this morning, ur catching up ;-;

WE DID IT BOIISS

I've been told many times but I'm not going to fix it, String theory just isn't the sort of game I want to keep working on, I hate puzzles games and I have no puzzle games on my game making bucket list. Its just that puzzles games fit so well with this jam. I'll try to move away from puzzles games because they are so easy, that's a reason why I hate them, and I can't really add the features I enjoy most in unity. I'll try to focus more on QOL next jam.

Thanks for playing :)

thanks! :)

yea, getting rid of the strings was quite cumbersome,

Thanks for playing :)

I've had people say they played mine for 20, 30, even 40 minutes! Although I believe there was a lot more people playing the first level then just rating from that because they want karma.

I implore you to do the following steps:


1. Set 'Kind of Project' to Downloadable

2. Select 'Add External File' (it's to the right of the 'Upload File' and 'Choose From Dropbox' buttons)

3. Change type from Executable to Source Code ( I don't think this step really matters, but just in case)

4. Copy and paste the URL for the game into the 'http://' section

Quite a simple and fun game, I like how smooth and bug free it is (recently, I've had no choice but to play buggy messes for karma). The grappling is robust and there seem to be quite a few building designs rather than repeating two repeatedly. Could do with a proper death sequence than just closing the game.

Nice game :)

(1 edit)

quite fun! :)

I'm really liking the easy-to-learn aspect and addictive nature

Pro tip: Match background parallax to camera, not player

*breathes heavily*


BEAAAATT MY SCOOOOROEE OOOFFFF FOUUR THOASANNDD TWOOO HUNDREEEEEDDDDD :P