This was quite a good game and what’d I’d expect from a larger team such as this, I can tell much effort was put into all respective aspects of the game (major props to the music shifting between a calmer and more urgent track when sunrise was nearby). A nice concept, and it played very nicely with no issues. Very well done!
I’m confused whether the timer and sunrise are directly linked, if not, then the timer seems a bit redundant when the idea of escaping a sunrise definitely counts as a time limitation.
Great work! :)