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(+2)

This was quite a good game and what’d I’d expect from a larger team such as this, I can tell much effort was put into all respective aspects of the game (major props to the music shifting between a calmer and more urgent track when sunrise was nearby). A nice concept, and it played very nicely with no issues. Very well done!

I’m confused whether the timer and sunrise are directly linked, if not, then the timer seems a bit redundant when the idea of escaping a sunrise definitely counts as a time limitation.

Great work! :)

(+1)

The timer is the time before the sun reaches the character. The idea was to always give this information so that the player could anticipate before the light hits him, but more work needs to be done on this!