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Bugs: Inventory doesn’t reset between runs. Timer keeps going after finish.

That aside, I LOVE this game! This is incredibly polished to the point of me being skeptical whether you started this project before the game jam even started. The presentation is immaculate. The gameplay is unique and diverse, to the point of there being meaningful strategy (combined with a leaderboard to add the competitive aspect to motivate players). The only downside I’ve noticed is that the limitation isn’t used correctly (makes it all the more sus that you started this project before even knowing the limitation :P), at least that’s how I interpret it. Time isn’t an enemy here, rather the driver of progression.

Incredible work nonetheless :)!

(+1)

Thank you! I think it is a good sign that there are suspicions. It means that my sleeping 4-5 hours wasn’t for nothing. Overall, it really helped me that I worked in a style that is very simple for me, and I had used similar mechanics in a previous game. I was able to reuse various things like leaderboards, settings, dialogues, descriptions, and many animations from old games. And yes, the ‘limitation’ is done terribly, I agree 100%. Initially, I wanted to leave only the timer and make it is so that food gives a time bonus, then the theme would have fit.

But, I cut all that out. Why? Because such a limitation simply killed the core of item exploration; it is would have been impossible to read if there was a strict time limit. And if I had made a pause during cooking, it is would have been weird again, like there is a timer, but it is not really there. There would have been a problem with endless looting. I agree that limitations should be adhered to, but I just messed up at the beginning of development and didn’t think through the cycle at the start.

Also, I ended up with poor balance. There are things that are hard to find in combination, but they give a MINUS to points, which is just ridiculous. I left it is for the last couple of hours before submission, even though it is should have been done much earlier

(+1)

Mad props to the sleepless works. I also hope that someday I’ll have enough tooling and reusable stuff of my own to be able to make such a well polished product!

Don’t worry too much about the limitation, unless you really care about ratings, what’s more important is making a game you are proud of, and one that you enjoy.