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Corey Willis

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A member registered Jan 05, 2019 · View creator page →

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Hello, I have the same issue with forest_05

I know the boombox was working at one point! We definitely did too much instead of just one or two abilities that are REALLY effective! Haha.  The difficulty curve was certainly way too fast and we would have tuned it differently given more time. Thanks for playing! I wonder if anyone will be able to complete it! Haha

I stinking love this game! The graphics, theme, and vibe are so great! The core gameplay loop at me changing up my strategy and retrying again and again after failing! My only complaint is the lack of music variety as I wanted to play long enough that the one song on loop got old really fast. 

This is my kind of game! It's so fun! It reminded me of the challenge with games like Monster Train with the RNG. Great looking and sounding game that's also super fun!

The art style is amazing! The core platforming is great and fun once you master it. When you get the last checkpoint, is something supposed to happen besides the door closing? I wasn't sure if it was sort of done there or if I was missing how to progress further.

I love the art style! It's just the right amount of chaos that works perfectly with the theme!

Yeah it's funny because people think we planned it for easter, but no, we just stumbled into a rabbit theme. Haha

Very nice graphics and sound! The core gameplay is a lot of fun, but I wish I at least had a coin counter so number go up. Haha. Some kind of coin total or kill count would have given a reason to play for longer.

Yeah there's a lot of layers to dig through and not enough time for you to digest the rules and mechanics. The soundtrack is sick though, huh?

Sounds like a skill issue! Just kidding! Just kidding! Haha. We definitely tuned it too hard. I think our original plan was to have more time at night so you could read through all the upgrades and stuff, and the bunnies are just crazy if you get the wrong set of mutations going. We put a lot of different systems in instead of polishing a couple systems. There's fence upgrades, abilities, consumables, and rabbit mutation customization and you've got 1 minute to figure it all out! lol

Fun little mechanic with a great theme! My only feedback would be that I wish there were today dynamics or anomalies in the puzzles to make it harder or make you rethink how you solve the puzzles. The boost is OP and trivialized all of the puzzles for me. Overall, great little game that that was fun, start to finish!

Fantastically realized idea in a tight, tuned gameplay loop that was a joy to play! It looks and sounds great too! My only great was the lack of rebindable keys as the cramped default layout was difficult for me to get used to. I still finished it no problem, but it would just just take the controls to the next level. I would say at the least the the default controls should be spread across the left and right side of the keyboard for more comfortable play.

What a bizarre and interesting world! I honestly enjoyed the humor and weird mechanics of the phone call more than the puzzles. The voice acting and sound design was funny and interesting and the whole world feels dynamic and reactive. I just found the way that you interact with puzzles to make it frustrating to complete, even when you know the solution. Overall, really wacky and fun!

I encountered the same issue and ended up invincible with like -1000 health at one point lol

Cute theming with a simple, but fun concept!

I really like the atmosphere of this game! The graphics combined with the chilled out music is interesting with the chaotic gameplay. I just wish there were some objectives like you fail if x number of people die or something. Also none of the buttons for things like main menu work, which is odd.

I love the cute atmosphere and exploring the environment! The music is pleasant and understated. 

This game is a vibe! I'm a big fun of TD and music games so this was a great combo! Great concept and execution!

This game is a vibe! I'm a big fun of TD and music games so this was a great combo! Great concept and execution!

Solid FPS action and interesting weapon power ups with a great look! The only issue is that that performance is very poor even when I keep it in a small window on a pretty powerful computer. I think all of the cool simulations, which I LOVE, are not very optimized so it was difficult to play through too much of it. There were also issues where my camera would get swarmed with objects where I could see and then I would get y33ted into outer space when I would use an explosive weapon. Still really enjoyed it, but I could have explored more of it if the performance was better.

Simple concept, but executed elegantly! The visuals are clean and pleasant to look at and the chaos that ramps up is a lot of fun! The use of the leaderboard is also a really nice touch!

It's definitely not an easy game and if we had more time, we would have slowed the difficulty ramp. Haha. Did you buy any of the upgrades from the shop keepers? They can help out a lot to keep them under control. Thanks for playing!!!

Thanks for playing! Yeah, it's pretty tough! Did you buy any of the abilities from the vendor? It gives you more tools to keep them under control

In my first jam I literally recorded mouth sounds and sped them up and slowed them down to get something in there. Haha. I think it's better to have bad sounds than no sounds, but that's just my two cents!

I love the neon look of the game and the fps controls and action. The enemies are varied and each have their own challenges. The mechanic of each gun needed a recharge vs reloading is an interesting mechanic! 

I love the look of the physics simulation as the cubes pool up into a ball. I don't know why exactly, but it gave me Control vibes with the powers in that game. It makes for a solid base puzzle mechanic.

I think there's some optimization issues with that simulation as it was difficult to have high input latency because of the complexity of these simulations. I have a pretty capable computer, but it struggles once a decent number of cubes were spawned. It was also frustrating that the esc key closed the game as I was expecting to get a pause menu to check the settings/lower the resolution so it could run better.

Overall, I think it's a really cool concept that follows the theme and the wildcards really well! 

It's also worth noting that you should ensure that you have some kind of total spawn cap for an entity as you can spam the cube spawn and crash the game pretty quickly as well.

I enjoyed the random abilities! The design of the player is hilarious and I really like that part.


Is there no audio? It makes the game feel pretty empty without music or sfx. Also, it seems like the enemies just stop spawning after a little while.

Hello! It looks like you need to ZIP up the .pck file with the Windows exe file so it will run.

I would also export the Mac version and upload that as it is required for the submission. You don't need a Mac to export the Mac version

Excellent use of the theme and wildcards! The concept is very original and challenging. I think it would have been much more fun if the concepts were introduced more slowly to introduce the player to key concepts. I like the way you let the player discover the gameplay, but I think it would have worked better by doing very simple puzzles and go from there. Similar to the way the Witness does a literal straight line for the first puzzle and then player concepts as they go. The accessibility warning was good because the look of the game is very intense. 

Yeah, I didn't get that far into prototyping on this one, but thanks for checking it out! Was trying out Twine, but ended up trying some other development engines after this.

Unique concept to express what you were feeling. It was a little confusing to figure out how to progress at first, but that's probably part of the message. Haha.

Congrats on winning best overall in the Mini Jam 123: Web! You earned it! It was a really touching and fun game.

This was a super relaxing, chill game for me! Just looping around the map, sucking up enemies, and looping around some more! Reminded me of something like Proteus where it' more of an audio visual experience. I like this a lot!

I think that raised my blood pressure a little there, and also made brought back some childhood PTSD from working on our family computer. lol Super simple, but fun idea! I was expecting a little more of a ramp of difficulty at the end and it actually kind of slowed down. It would make it so there's more of a curve so it's much more difficult at the end of it. If you had more time, different window size, exit button placement would also vary the interact as well. Great job!

I enjoyed the Tempest-style perspective on this game. The scale of the objects did make it difficult to gauge the distance and the borders around objects made it difficult to tell a spider from a poop. Haha. It's a solid effort, great job!

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I'm honestly in love with the tone and style. Almost felt like early skater vibes, but with kind of a creepy, NIN undertone to them. I could see it going either way.

As far as the gameplay mechanics, I like the idea of connecting nodes to bring them to specific values, but I was expecting more to be layered on such as these symbols multiple, these divide, etc so you could move between nodes to get the numbers you need or something along those lines. I recommend that you play some puzzles games like SpaceChem for inspiration on what you can do with simple look puzzles that turn complex quickly.

Honestly this feels like the start of a game where you layer more of these mechanics, and add in a subtle story throughout it that's either chill or creepy. Haha. Like I said, I could see it going either way with the vibes of it.

Cute puzzle platformer with fun music! I would make a small adjustment where the clock only starts ticking after your first jump from safety so that you don't have to wait for the timer to cycle before you start moving. I like to look at the obstacles ahead before progressing and this slowed things down as I had to wait for it to countdown again before replaying a section.

Fun game with cute graphics!