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(+1)

I love the look of the physics simulation as the cubes pool up into a ball. I don't know why exactly, but it gave me Control vibes with the powers in that game. It makes for a solid base puzzle mechanic.

I think there's some optimization issues with that simulation as it was difficult to have high input latency because of the complexity of these simulations. I have a pretty capable computer, but it struggles once a decent number of cubes were spawned. It was also frustrating that the esc key closed the game as I was expecting to get a pause menu to check the settings/lower the resolution so it could run better.

Overall, I think it's a really cool concept that follows the theme and the wildcards really well! 

It's also worth noting that you should ensure that you have some kind of total spawn cap for an entity as you can spam the cube spawn and crash the game pretty quickly as well.

(+1)

Thank you, really nice to hear that you liked the physics simulation! <3 Yes it does remind one of Control, it might have influenced me subconsciously.

I couldn't figure out how to optimize further in the short time period unfortunately and it currently even lags on the best hardware ^^" sorry about that.

And good point with the total spawn cap and also very good point about how frustrating it is to press ESC expecting a menu to pop up but the game closes -.- didn't think of that :D