Fun, although a bit hard to make a lot of progress since the blood spawns all over the room.
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Blood and Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #6 | 4.429 | 4.429 |
Overall | #7 | 4.000 | 4.000 |
Concept | #8 | 4.143 | 4.143 |
Use of the Limitation | #14 | 3.643 | 3.643 |
Enjoyment | #16 | 3.786 | 3.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
3 people: Evan Martin as Programmer and Game Designer, R Bima as Artist, Novita as Project Manager
Software used
Unity, clip studio paint, asprite, spine 2d
Use of the limitation
There is a dice on his head, every time the dice roll, he will cast a spell.. Player Using his blood to attack, he is a vampire.
Cookies eaten
Enough
Comments
Very nice game, beautiful pixel art, enjoyable sound, interesting concept. Awesome game!
This was pretty difficult so I didn't get very far but the game felt polished and juicy. If you fix what the other commenters have said I think this could turn out pretty great :)
the music really gets you in the mood to slay some stuff to bad I had to wait for stuff to happen with dice rolls. So much explosions and such good times.
Just wish you were able to skip the intro text when you restart after dying .
I love the concept of this game! The gameplay is tough, but enjoyable. I only wish the restart button would not trigger the intro dialogue anymore, since I have died a lot. Everything else looks well made, and I like that there's a lot of enemy variation.
Wow, this was amazingly well done! One of the most polished games in the jam!
Few critiques. The first major one is not having an itch page with an HTML export! I saw you guys used Unity for development, so you should’ve been able to do an HTML export. People are wary of downloading exe files from the internet. In addition, you compressed it in a RAR file instead of a zip, which support to extract from RAR files is not built into Windows 11. These are all barriers preventing people from playing your AWESOME game!
For gameplay critiques, it’s a little bit too hard. Also, on game retry, I don’t want to click through the dialog each time. You want game restarts to be as smooth as possible.
However, I loved the game. It felt like the verticle slice/demo of a released game. The graphics were great. The particle effects were awesome. Mechanics worked well. I wish the dice roll was tied to player input. Wasting a spell when nothing is around at the cost of health doesn’t feel great. I think the mechanic would work just as well with player input, but that’s just IMO.
Overall, I really think this is an amazing game, but you need to make it more accessible in order to get more ratings!
Fun game! It's a bit hard to know where to go for the blood jars but i like the effects of the magics
Man, when it's finally daytime the enemies' number is absurd.
Fun and hardcore game anyways; difficulty rises as daytime is being reached and finally being gone through.
I think it would be more easy if the enemies also drop some blood pickups (considering the aforementioned).
As much as I like the gameplay mechanics, i.e., the attacks are predetermined and it is up to the player how they'll manage with it and how they'll collect the blood pickups, I don't find it manageable during the daytime as there's just a lot of enemies in the whole area compared to the spaces the player can move to. In addition, some of the blood pickups are spawned on the walls, so the player have no any means to collect them.
Still, both of the theme and limitations are thoroughly applied and presented in the game.
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