I really enjoyed the game's look and sound! I'm also a really big fan of the title, as just that happened often in my playthroughs, hahaha~ Though, the move and jump mechanic sooooometimes felt a bit off, as my character would get stuck on the spikes and the walls.. But that aside, I liked the level layout and the platforming aspect! It was a bit difficult for me so I couldn't get to the top, but it was an enjoyable time! Good job to the team!!
Play game
The vampire fell to the bottom of the tower, flooded with blood's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #50 | 2.933 | 2.933 |
Enjoyment | #58 | 3.000 | 3.000 |
Overall | #66 | 2.967 | 2.967 |
Concept | #71 | 2.933 | 2.933 |
Presentation | #73 | 3.000 | 3.000 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
In the description
Software used
Godot
Use of the limitation
Blood is killing you if you fall or slow
Cookies eaten
999999
Comments
Really like the music and character art. The double jump mechanic seemed to jump you higher the faster you pressed it on the wall so if you were falling you basically couldn't double jump at all. I wasn't sure where to go after I got above the swords, I think zooming out the camera more would have helped since there were times where you can't see the next obstacle. I like the floaty physics, but I think the hit boxes could use work. Good job overall :)
I got past the swords to the fast moving up and down platforms but went to the wrong direction and died would have been nice to have check points but all well. Nice little performer with blood filling the world slowly.
Really love the art, the background and character design are well well done!
The jumping definitely need to be work on more and we reach the rotating sword but the wall is too high? The level balance definitely can be improve on!
Good work!
Really love the art, the background and character design are well well done!
The jumping definitely need to be work on more and we reach the rotating sword but the wall is too high? The level balance definitely can be improve on!
Good work!
Looks like the controls needed a bit more time in the oven, Jumping felt kind of floaty and at points I would pause in mid air?
Double Jump Mechanic was neat, but needed more visual clarity to when you can Double jump. You really did have to 'feel the impulse'.
I know the limitation was Blood is lethal, but I feel like the implementation was a bit "Oh yeah, blood rises and it kills you" And that's... It for the blood, you then have spikes and swords to avoid.
Graphically, I think the 3d sprites with the pure 2d sprites kind of clash. If you want 3d rendered sprites, go with that. If you want 2d pixel sprites, go with that.
Anyway you get half a cookie! Keep it up!
Good Job. Have to look for the right timing to jump, challenging indeed. The artwork is a mix of pixel art and 2D art? Would be better if they stay in either one or another form of art.
Nice game. I like the smooth animations of the player character. Only took me a few tries to understand how to do high wall jumps. I just wish the flood was red to make it look more like blood.
I think there is a bit of a problem with the jump mechanic, often I can't jump and after spamming the jump button I FLY in the air, love the music and the art tho
Check out my game if you want :)
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