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Really like the music and character art. The double jump mechanic seemed to jump you higher the faster you pressed it on the wall so if you were falling you basically couldn't double jump at all. I wasn't sure where to go after I got above the swords, I think zooming out the camera more would have helped since there were times where you can't see the next obstacle. I like the floaty physics, but I think the hit boxes could use work. Good job overall :)