Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
A jam submission

eat(); sleep(); code();View game page

the life of an average programmer
Submitted by jwiggs — 5 days, 2 hours before the deadline

Play game

eat(); sleep(); code();'s page


CriteriaRankScore*Raw Score
Metaness Quality#193.9293.929
Uniqueness of Metaness#373.4293.429
Gameplay Innovation#402.8572.857

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Relevant Metaness Categories

Breaks the Fourth Wall
About Games Development

How is your game meta (within each relevant category)?
This is a game about programming. Initially, I was trying to make a game about programming games but it just became a generic programming.

The message that I'm trying to get across with my game is that most of us spend most of our time doing these three things. Eating, sleeping, and working. It's not only us programmers that can get caught up in the business of life, but everyone.

There is always a constant pressure to make money, and sustain ourselves that we often forget the things in life that make life meaningful.

So this game is a gentle reminder to do something memorable that will make life worth living. For me, it is making games. So that is what I am doing.

Please list any pre-made art/music/other assets that you used.
I used 3-4 of my own premade scripts to do general things like getting random chances and filling arrays.
All sound effects were taken from under the Creative Commons 0 license and edited and tweaked with Audacity.

How many members in your team?

Team of 1

List your team's social media!

Anything you want to say to players before they play?
Start typing on the keyboard. It is implied that that's what you are supposed to do, but just in case you have no idea, that's what you are supposed to do.

Leave a comment

Log in with to leave a comment.



I think you need to rename this Carpal Tunnel Syndrome Simulator 2018.  That was a helluva lot of keyboard mash.  Also, it would be great to get a tutorial that I understood.  I literally went in and tried to read and the tutorial was gibberish.  I understand now that you had to type but... I think the tutorial should at least tell you that much.  I think I was confused for most of the first half of playing this!

But, when I figured it out, it wasn't too bad, maybe make the status in the right corner bigger, I died so fast!

Great work!


That makes so much sense. The tutorial is gibberish and people need to know what to do to make it legible. But the instructions for that are on the first line, which is illegible from the beginning. Massive design flaw here, not sure what I was thinking. It really should tell you where to start.

I have absolutely gone back and quickly fixed this so that now, the first line of text is visible right from the get go. I love feedback like this because right from this you have shared with me your experience and I can see exactly how to make the experience better for others. 

I like Carpal Tunnel Syndrome Simulator 2018. Made me laugh when I read this. I absolutely thrilled that you enjoyed this. 

Thank you so much!


Lots of keyboard mashing in this one. There needs to be some form of on screen indication of energy or health. Also, needs backspace and scrolling back to recall what sort of contracts you had accepted. Guess it mimics that feeling of getting scraps for coding, quite a meta experience, if not super fun. 


There is a small ui at the top right. Maybe needs to be bigger but it shows energy and hunger. I was trying to keep the editor as clean as possible to make it feel like your standard text editor and the ui kind took away from that. The  "contract current" command will show you a list of all your current contracts. Technically, you can scroll, but it also scrolls the entire webpage, so you can use the arrow keys instead. The console does have a backspace feature.

Glad you enjoyed it.


I really like the concept.  Using the console is cool and the options to change the colors is neat also.  I like the idea of taking contracts and balancing eating, sleeping and coding.  

Unfortunately I found the actual coding part to be really tedious.  Maybe I was just missing something, but I just mashed the keyboard over and over to generate the scripts.  Maybe if the scripts you were required to generate were much smaller or there was a way to do them faster it would help with the pacing.  

This reminds me a little of my job.  If only there were another command for "attend pointless meeting"


I tried several times, but couldn't complete a single contract.^^' It's quite hard, especially with the time limit (that doesn't allow to think or make any mistake).

Also, while I like that the tutorial is part of the game's system itself, it's kind of confusing. I didn't understand that I was supposed to type it, so I thought it was just gibberish and I was supposed to figure things out myself (which I did, and I admit it was fun). Then actually reading it by typing it was slow and laborious.

I think the mechanics are interesting though. And I appreciated the presentation as well as the humor. Maybe changing the way the time limit works, and making the beginning more forgiving, could make the game less stressful?


Im glad you eventually figured it out. I will be balancing contracts in the next couple of days so that they pay according to the lines of code you write, not by how many scripts you create.

Actually, making mistakes currently have no penalty. Except for the annoyong noise that it makes when you do. This is probably bound to change as well . I may implement some sort of bonus for less mistakes.

Thanks for the feedback. My biggest concern has always been the learning curve, the biggest of which is the console.

Glad you enjoyed some parts of it. Check back in a couple of days for these changes. 


When I say "mistakes", I talk about the ones made in the console. Like typing "script make" instead of "script create", or mispelling a contract's name. True, they are not directly penalized. However, they cost time! Since there isn't any autocompletion, making those kind of errors can be very punishing sometime. :)


Thats very true. You will be happy to hear then that I have just changed some things regarding the pacing and flow and they overall make the game more fun. 

But the biggest change related directly to this is that time now moves at 20% speed in the console. I actually made this change before reading this comment, so this comment only reinforced that this was probably a step in the right direction. So making mistakes should be far less costly. The curve has also been fixed so you should survive the first day(if you watch your energy and hunger).


PS. you can also now change text colors.  Hint: Try the console command.


I like how the console looks w green text on dark font, reminds me of when I was a kid and I started doing batch file scripts :)