Even as a native english speaker I had no idea what most of these words were, you definitely should have gone for more common words. I had fun playing but it did feel unfair at times. I would start the player off with two letters first rather than one. Also I didn't really understand your interpretation of the theme, it wasn't really in how long the word was since you didn't really have control over that (unless you failed guessing one word, in which case you're going to fail the level anyway).
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Interspellar's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #17 | 3.630 | 3.630 |
Originality | #22 | 3.889 | 3.889 |
Overall | #42 | 3.370 | 3.370 |
Fun | #45 | 3.074 | 3.074 |
Design | #47 | 3.037 | 3.037 |
Graphics | #55 | 3.000 | 3.000 |
Topic | #63 | 3.148 | 3.148 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I think you have simply misunderstood how the game works. The word is not set at the beginning of the round, it evolves as it is steered by player and computer - it's not just hangman. Surely you must have noticed that you could control this, since you get the first move. Thus, you actually have a lot of control over the length of the word, by thinking of how to finish it. I think more advanced play involves cutting off the computer, rather than just let it play - which is really the essence of most strategic play in all games. In terms of theme, well, I find this a bit ungenerous. Considering this was a very strictly officiated game jam, I'm not suring your judging all the hard work that went into this quite in the spirit of your own jam. Your thoughts?
When playing it, I was under the impression that the word was set from the beginning and that it was like hangman, maybe I just personally wasn't able to understand that from the introductory text. I do think that strategic games like this would benefit from some tutorial but of course that's easier said than done with the time limit.
Just because I didn't properly understand the game doesn't mean I didn't enjoy playing it, I had fun and I don't think it's a bad game at all. Also remember I may be the host but I am judging the games just like everyone else - my rating has no more effect than yours. I'm just trying to give constructive criticism, doesn't mean you need to take it or listen to it.
And yes, I also liked the hats.
As a non native english speaker, I strugled a bit finding out the words haha It's a little hard to understand what to do. But thats a great idea! Well done!
I enjoyed this! It was a really creative take on the theme, and relatively well executed at that. Some of the words were really far out there, and the difficulty was... odd... (I got 15 on my first try and then negative points for awhile after that) but overall a very good time! I appreciated the hats.
This feels like it has so much potential. I enjoyed the concept of the game, but the issues that I had were
- The dictionary you chose was so bug that many of the words arent really real words that anyone would know
- You could win by adding an S on the end of a word, maybe take out any word that ends in S or make it a tie if the final word ends in S.
Thanks for the feedback. These are both interesting issues - to address them individually;
1. They are all real, actual words...English is a big language. However whether they are reasonable is a more difficult question and one not easily sorted by just reducing word length. Overall however the strategic player still has a lot of opportunity to cut off a word at source by thinking ahead.
2. This is what is known in games as zugswang and it can seem a bit cheap. However, there are lots of ways to extend a word by one letter other than 's', for instance by adding 'y', so this is difficult to judge without breaking inner consistency. personally I think that avoiding giving the computer a plural is just part of the game, like not playing a passive game in chess and allowing a pawn to reach the end of the board.
It starts really confusing, but a couple minutes in and I was enjoying more. I would never come up with something like Bookworm for a jam, really interesting.
I couldn't go very far because my English vocabulary is very short, but nice game.
Nice game! It's definitely an interesting idea. I was a bit confused at first, but once I got the hang of it it was pretty fun!
The game sounds and looks great. The name is very clever! I could not understand how to play though. I would type letters that showed up hoping to get points. I said "No" during the first dialog prompt and it just ends the game, unexpected but funny. Could you update the description of the game with how to play? I would like to give it a try.
Loved the sound and the look of the game and it´s a great game idea. So you can be proud of what you created in the last days
the concept is fun, once you understand it. But an issue is that it wasn't clearly explained at the beginning. I got 13 as my highest score, couldn't beat it tho. Overall it's a fun game! good job!
Great concept! and so difficult. I got negative points the first 3 times :D
wow great game!! such a simple mechanic, but you really nailed it! Difficulty was really hard, given that I had no idea what 90% of the final words even were. Made it to level 4 after all :D
Kinda disappointed it's not about doing space spells but dude the difficulty is just perfect for me, I'm a really shitty typer but idk why I'm hooked, really great design. The only distracting thing is the scaling for the effects looks weird and all those harsh gradients but from a design perspective it's really impressive. Great job
The game crashed on my first playthrough but still a very great game with cool AI :D
Game crashed every time I tried to play when completing a word (WIRYI, TROY) :(
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