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Curruff

72
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1
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5
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3
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A member registered May 31, 2020 · View creator page →

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https://curruff.itch.io/ktaypseew
All you need to do is defuse one small bomb. Simple, right? :)

This is the highest compliment I could've received, I love Newgrounds! I actually uploaded this game to Newgrounds as well lol. Tysm! :)

Tysm! Congrats on enduring through my absolute BS lol

I'm pretty sure that's just lag, one of my friends ran into a similar issue when playtesting it. I thought it sounded kinda funny so I didn't bother fixing it but the download has less lag from my experience if it's an issue. Glad you liked the game tho!

Thank you! You'll need to send me a video of that secret ending tho, I don't remember coding that so it's either an anomaly or I blacked out at some point

What can I say, I'm just a very silly guy :3 Glad you liked it!

Absolute banger game, the gameplay is great and I love the visual style. Only complaint I have is that I'd like to be able to move the camera around so I could see what's not in front of me, but other than that it's a great game.

Glad I could tickle your funny bone :)

Thanks, I'm glad you like it! Idk if I'll be expanding this but that's a good idea, I'll keep that in mind for sure

(I've actually never heard of King of the Bridge before this, it looks like a pretty cool game ngl lol)

I really like the concept, it's an interesting twist on a classic game, but it definitely shows why the king's moves are so limited in regular chess lol. Trying to chase down a king with the movement of a queen is next to impossible, and the only checkmate I was able to get was when the piece movement lined up in a way to give me a checkmate on the very first move. That being said, I still had a lot of fun playing this. Some calculation tools would be nice, like being able to draw arrows on the board, which I absolutely needed seeing how difficult it is to visualize the moves that can be made. Overall, it's very well made and kept me entertained for a while. Great job!

I like the concept, I found it really interesting and the puzzles were well made. The art and sound design were great, I especially liked the sound of the flute. Playing the flute does get a bit tedious at times, but I also like how unique it is as well. Having to learn and memorize the songs is a cool idea. I don't know how well it fits the limitation, as it's not very unpredictable when the game directly gives you the songs, but other than that I don't have any complaints. Well done!

I can tell you that I will 100% be playing this with friends if you guys add online multiplayer, I'd love to see that :) No pressure of course lol

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Such a unique spin on a classic game! I was confused about the scoring at first but once I saw the first battle it all made sense. The idea is amazing, I could easily see this as an actual game. I love the presentation as well, especially the music. The way it builds in intensity leading up to the battle is done so well. Great job!

I love the concept of this, it's something we can all relate to lol. The presentation is really nice as well, the gameplay feels great and the art and sound design is good as well. Well done!

I like the concept, but it feels very incomplete with only two levels. The limitations do provide some replay value, but sometimes they're more frustrating than fun to play around. I'm mainly referring to the ground removing one, which I feel should happen at regular intervals or at least have some sort of cooldown. I once got stuck standing on the same platform for a while because the ground removal thing triggered three times in a row, which wasn't the best feeling lol. Other than that the limitations felt like interesting challenges, and I had fun playing around them.

The art and music is nice, and the puzzles are pretty good if not a little basic. Some sound effects would've been great as well, but that doesn't take away too much. Overall I still enjoyed it as a short and simple game :)

What a fun game! I absolutely love the presentation and the gameplay itself is really addicting! It reminds me a lot of the flash and mobile games I played a lot when I was younger. Great job with this one!

As nauseating as they were, I really enjoyed the visuals in this. Idk if there's supposed to be some greater story in the dialogue (if there is then I didn't pick up on it) but I thought that was cool too. My only complaint is the audio, which was really cool until the music cut out halfway through and left me with random screams every now and then, but that just seems like a simple mistake so I'm not too torn up about it.

Overall great job here, it really makes you feel like you're on drugs. At least I'd imagine so, I've never done them myself lol

LMAO Tysm! I was kind of worried that people wouldn't pick up on the gaslighting part, so to hear you got through it in the end is great news to hear :)

Thank you! Don't worry, the voices are a part of the game, they're supposed to be there :)

Thank you, I'm glad you liked it! I've also talked to that guy about his behaviour and he's now in a sensitivity training program, no need to worry

Definitely one of the more unique entries to this jam, I really enjoyed this. The art is really well done, and the story is very moving. I think the connection to the limitation is very loose, but other than that, the only thing I have to say is well done :)

GOOD GAME

Good game! I like how you don't take yourself too seriously, I almost lost it at Michael from Vsauce

damn, this is a really cool game! i especially love the music, it's one of the best parts of the game. just the way it works perfectly with the gameplay is amazing, and really takes this game to the next level. whoever came up with that soundtrack must be really talented.

no, it's actually from the thrift store

Thanks! I'm glad you think so.

Nice game! Really fits the music. I feel like it could've been better explained, though. I know that you do explain the mechanics in the description, but it'd be better if the game told you what to do through a tutorial or something.

Thanks!

Yeah, I should've made the currency more clear. I'm currently working on a guide for the coins. Sorry about that!

Thanks! The coins on Day 3 are toonies, and they're worth 2 dollars.

Thank you!

Thanks! I suppose the player is a bit too slow, although I'm not sure if speeding them up would be the best idea.

Thank you!

Thanks!

Yeah, I tried to think of something else to go with it but this was all I could come up with. I'm glad you liked it, though!

Glad you liked it! Don't mind the timer, that was mainly meant to be a temp asset but I ran out of time to replace it.

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Thanks!

Thank you!

I'm glad you liked the game. I personally think the timer, while not adding much to the gameplay, adds a bit to the theme. After all, the size has to matter. With the timer, all the sizes matter. The medium size acts as a home base, where as without the timer, I feel it would be more of a useless transition size between big and small.