https://curruff.itch.io/ktaypseew
All you need to do is defuse one small bomb. Simple, right? :)
Curruff
Creator of
Recent community posts
I really like the concept, it's an interesting twist on a classic game, but it definitely shows why the king's moves are so limited in regular chess lol. Trying to chase down a king with the movement of a queen is next to impossible, and the only checkmate I was able to get was when the piece movement lined up in a way to give me a checkmate on the very first move. That being said, I still had a lot of fun playing this. Some calculation tools would be nice, like being able to draw arrows on the board, which I absolutely needed seeing how difficult it is to visualize the moves that can be made. Overall, it's very well made and kept me entertained for a while. Great job!
I like the concept, I found it really interesting and the puzzles were well made. The art and sound design were great, I especially liked the sound of the flute. Playing the flute does get a bit tedious at times, but I also like how unique it is as well. Having to learn and memorize the songs is a cool idea. I don't know how well it fits the limitation, as it's not very unpredictable when the game directly gives you the songs, but other than that I don't have any complaints. Well done!
Such a unique spin on a classic game! I was confused about the scoring at first but once I saw the first battle it all made sense. The idea is amazing, I could easily see this as an actual game. I love the presentation as well, especially the music. The way it builds in intensity leading up to the battle is done so well. Great job!
I like the concept, but it feels very incomplete with only two levels. The limitations do provide some replay value, but sometimes they're more frustrating than fun to play around. I'm mainly referring to the ground removing one, which I feel should happen at regular intervals or at least have some sort of cooldown. I once got stuck standing on the same platform for a while because the ground removal thing triggered three times in a row, which wasn't the best feeling lol. Other than that the limitations felt like interesting challenges, and I had fun playing around them.
The art and music is nice, and the puzzles are pretty good if not a little basic. Some sound effects would've been great as well, but that doesn't take away too much. Overall I still enjoyed it as a short and simple game :)
As nauseating as they were, I really enjoyed the visuals in this. Idk if there's supposed to be some greater story in the dialogue (if there is then I didn't pick up on it) but I thought that was cool too. My only complaint is the audio, which was really cool until the music cut out halfway through and left me with random screams every now and then, but that just seems like a simple mistake so I'm not too torn up about it.
Overall great job here, it really makes you feel like you're on drugs. At least I'd imagine so, I've never done them myself lol
I'm glad you liked the game. I personally think the timer, while not adding much to the gameplay, adds a bit to the theme. After all, the size has to matter. With the timer, all the sizes matter. The medium size acts as a home base, where as without the timer, I feel it would be more of a useless transition size between big and small.












