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A jam submission

Planet BusterView game page

Destroy planets in a bullet hell boss rush!
Submitted by Veralos (@Veralos_) — 22 minutes, 10 seconds before the deadline
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Planet Buster's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#74.3684.368
Authenticity (use of resolution)#224.7634.763
Overall#294.1974.197
Audio#713.7633.763
Graphics#973.8953.895

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted(+1)

Good bullet hell, traditional patterns and a somewaht original take on rotating the game rather than the player… kind of an inversion on tempest approach. I am not a big fan of rotated pixel-art, at this resolutions it kills crispness, but considering it’s not too detailled sprites here it works quite well. Overall a good entry.

Submitted(+1)

you've used rotation as a mechanic very well, I had a lot of fun with it. I liked the difficulty curve. The sound effects (especially the sound of the shot) were a bit much after 5 minutes of not letting go of the space bar

Developer

Thanks. Will see if I can tweak the sounds to make them less annoying.

Submitted(+1)

Waaaaa very fun game! 

One of the best games of the jam.  Simple but catchy idea and crispy realization.  Not  had a rest until finished ))

For some reason hardest boss-planet was Skataar. Latest was not so hard.

Developer

Glad you enjoyed it. Yeah, would probably agree that Skataar ended up being the hardest planet.

Submitted(+1)

Solid entry! It was a lot of fun and quite challenging too, the difficulty curve was well defined. I've yet to beat The Sun tho.

Submitted(+1)

A really interesting mashup of mechanics, I had a lot of fun! Figuring out the right trick to avoid a particular bullet pattern is super satisfying, as is getting some good hits in when you finally get through defenses. I felt like the music didn't quite fit the hectic gameplay as well as it could have, but that didn't take away much from the gameplay experience. A solid game overall, well done!

Submitted(+1)

Wow. You combined Gyruss and Cave shooters and it turned out great. I had fun with this one.

Developer

My shoot-em-up/bullet hell experience comes from roguelikes than classic shooters. but I'll take the comparison as a compliment.

Submitted(+1)

Ha! I wasn’t expected the radial movement, that’s a really nice touch. A fun twist on the SHMUP, it would be really nice to see this expanded with more weapons and power-ups maybe.

Developer (1 edit)

Thanks. I don't currently have plans to expand the game, but I could revisit it in the future if I come up with more ideas for it.

Submitted(+1)

Simple and fun this was really cool.

I loved the concept and the circular movement was novel, and the various defences were interesting and challenging.

No real complaints I can think of besides for being a shame there weren't more levels.

Viewing comments 28 to 21 of 28 · Next page · Last page