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Under Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #73 | 3.667 | 3.667 |
Overall | #126 | 3.604 | 3.604 |
Authenticity (use of resolution restriction) | #140 | 4.333 | 4.333 |
Visuals | #141 | 3.583 | 3.583 |
Audio | #189 | 2.833 | 2.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Nope.
Was the resolution a challenge?
Yes, it felt like a lot of my first ideas could not be realised with such a small resolution while still keeping the sprites recognizable.
What did you learn?
Finishing a small project still takes a lot of times, bugs can happen anytime for seemingly no reason :(
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Comments
Nice little game! I included it in my LowRezJam compilation video series, if you’d like to take a look. :)
Kinda like a rhythm based pokemon battle, the gameplay was decent but I feel like losing should bring you back into the last room instead of the very start of the game.
Really nice game :)
Game was super fun and well designed. I enjoyed the sounds that were there but I think some music would've been really nice. Especially considering it is kind of a rythm game. It would probably make it easier to feel the beat.
Game was super fun and well designed. I enjoyed the sounds that were there but I think some music would've been really nice. Especially considering it is kind of a rythm game. It would probably make it easier to feel the beat.
Nice style and concept!
Adding the ddr mechanic to combat is such a cool idea. Only thing that would make it feel more complete is bg music. Besides that 10/10 idea
What a fantastic concept! Well executed and fun, there is not much else to say.
I definitely didn't expect the DDR style combat, but I think it was a good surprise. Like another commenter mentioned, when the arrows started changing directions, it got really tough for me to move forward. That said, I think it's a really cool idea. I went into this expecting the standard roguelike combat (where you just trade blows with an enemy by moving at them), so I liked the change of pace in your combat.
Good job!
I am all about dungeon crawlers/RPGs with interesting combat ideas, and this DDR kind of rhythmic combat is quite nice. Quite challenging too, once the arrows started changing direction on me, I was lost. The minimal color palette works well here, and the battles are fairly straightforward and readable. Well done!
Nice mechanics, need to play a few more rounds… first non-key guarding guy got me all the times…