Reminds me of Super Mario Galaxy. It's easy to grasp and feels nice to play. Would be a fun with an endless mode if you continue updating.
Play Whirling Escape
Whirling Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #30 | 4.258 | 4.258 |
Overall | #49 | 3.914 | 3.914 |
Concept (gameplay) | #51 | 3.774 | 3.774 |
Presentation (visuals) | #88 | 3.710 | 3.710 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
You nailed it. That was my inspiration for this entry and I wanted to add other similar element's like rotating walls but could find how to fit them in. 😉 Endless is an interesting idea. I have an update pending post jam to include a timer and end game results...maybe I'll squeeze it in if I think more how to make it a bit diff 😀
Very nice game! It looks great and plays very well!
Not exactly sure of the speed-up mechanic, though. As the game stands, there’s really no point to it (other than for an impatient gamer). If the level had a timer of some sort, then I can see the speed-up mechanic being more useful! Maybe to beat the levels countdown, or maybe to beat your previous level time… either way, there’s nothing pushing me to use that particular mechanic at the moment.
Still, very well made game! Great work!!!
This was fun! After a couple of tries I played with boost always on, some survivors got left behind but what can you do, I like speed :P Still managed to save 11 on my best run
Enjoy playing the game, controls are easy to grasp and feels nice to use. Though as some others pointed out, the gap between objects gives a fake impression that it's safe to get pass. One easy fix is you could add some sort visual indicator like a grid on the ground, it could simply just be different coloured patch of grass/ground.
Overall well done! keep it up!
thanks for playing and for the feedback which I agree with. Funny thing is that the first iteration of the game I was using one of the hexagonal shapes which clearly define the lanes but opted for a cylindrical shape instead since it lookee nicer but endedup creating the false sense that you can safely fly through (which you can if you are fast enough but its easy to crash) 😉
Very nice, albeit short game. Definitely could have more levels! I have to praise controls. A lot of jam games I played didn’t have very good controls, but controls in your game were actually fun, comfortable and engaging. Great job!
Good game! The visual is really cool. I think the game would better if player can control by mouse move or joystick.
Awesome work here! Took me the 2nd try to really understand how the movement works. because the gap between two objects gave me the impression that i can go inbetween them.
Of course. I think the back collision of the object ,after we flew pass, should be smaller. That make it easier to play when I turn to the line.
about the wall. I think it's just objects placed in chunks. If they are connected, It will make it easier to see. For example, if I can't look at the line well, I might think I can fly through the between two objects.
Fun game, made it with 9 survivors. I like how you have the option to play risky and boost. It would be cool if there was a score bonus for boosting, or some other incentive .
Simple and fun game! The SFX annoyed me a little bit because they are at a very higher volume than the music. I liked the boost functionality, it felt nice to avoid the obstacles at high speed, nice work!
Great presentation! minor rotation on the ship when you move left and right made the flying feel really good.
Solid game! A very nice take on the 'rotation' theme. Nice controls, visuals, and sfx/music. I think it has lots of potential
hey fellow vertical space bro! nice game :)
I like the collection aspect & progress indicator, boosting feels invigorating!
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