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A jam submission

Jim's Jam Aerial Delivery ServiceView game page

Submitted by Adroit Conceptions — 5 hours, 38 minutes before the deadline
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Jim's Jam Aerial Delivery Service's itch.io page

Results

CriteriaRankScore*Raw Score
Sound Effects#133.5003.500
Graphics#223.5003.500
Music#273.3183.318
Fun#293.5913.591
Art#303.3183.318
Humor#482.5452.545
WTF#962.0002.000

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What INSPIRED this game?
Lego Dualcopter model sitting on my desk

List the parts of your game you or your team did NOT make. (Pre-existing assets or downloaded content)
Low Poly water (modified for performance) from Unity Asset Store
Kenny's Nature Pack
Helicopter blade sound

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Comments

Submitted

the game is fun and great i wish there was more to do

Developer

Thank you for the feedback.

Submitted(+1)

Wow, I'm really impressed by how good the controls feel! And also, how did you do the compass?

Developer

compass is a wrapping texture that I change the offset on to change were it points
same with the pointer
I do some math each frame to compare the copter's heading to North or the target and use that to determine the texture offset 

Submitted

Ah, very good. :)

Submitted

Reached "Far Reaches", waiting for new orders :D Very cool and relaxing game, super simple to control! Please continue developing, may be add more missions, destinations , may be multiplayer...

Developer(+1)

If I was to extend it, I would create more locations and use some sort of procgen to create missions (at least after the 'training' mission).

But not sure how I would extend the play beyond being a series of 'fetch quests'... which I added to make some game play... I started out with just a flight simulator... and then said to myself... maybe I should add some gameplay. .. <shrug>
multiplayer definitely could be done..

but from a practical side of things, I do gam jams as a hobby... so I am not sure how much more time I want to put into this.  Feel free to follow my account or the game, so if I do work more on it, you can get notified.

Developer(+1)

To you request, game has been updated with more missions, multiple days, wind zones and an additional destination.  And if you pay attention, there is a small story told about the area via the missions.

Submitted

perfect. I will give it a try.

Submitted

that realistic grass in low poly world is wierd

Developer

yes.. and it had some lighting backed in that makes the ground look like it is small depressed pockets.  

Submitted

in a low poly world a plain green texture for grass would fit well,

some decorations like low poly grass and flowers will take it to next level.

Submitted

"Putting Chopper Away" :) Nice controls, good atmosphere, simple to understand.
Took me 2 deliveries before pressing left shift.. :) 
Very nice game.

Developer(+1)

Thank you.

Submitted

Very relaxing to play. Reminds me of Stardew Valley in that sense. The controls looked overwhelming at first but I got used to them pretty quickly.

Developer(+1)

Thank you for the feedback.

Submitted

I loved the Narration and it was super addictive, although the controls and the speed of the plane wasn't good I Still really thought it was good for being done in two days!

Developer

What didn't you like about the controls?
What would you have changed about the speed of the plane

Submitted

well, the controls felt a little bit all over the place so it was hard to remember which control was which and it'd be better if it were just a couple controlling the plane, also I felt the plane speed was a bit slow even when speeding up. I don't think it should be sped up to 4000, just a little bit more so it's not as if you're waiting to get to the island all the time

Developer

Thanks.

Not sure how to make the controls less complicated in so much as that helicopters/planes have 4 axis controls for movement. 
One of my early favorite games actually had full 6 axis control inputs. Descent.. good times.

Any control layouts that you thing would work better? 

Is the strafe ability what makes the controls extra complicated?

Developer

I think you just gave me an idea for my next game idea.

Submitted

No problem ^^

Submitted

Super fun. The narration style improved the immersion by a massive factor. I could definitely see this being fleshed out into a more substantial game. My friends and I are fans of OpenTTD, and it would be cool to implement a sort of economy / corporate manager element to this, where you run and grow your own shipping company.

Developer

Thanks!

Submitted

Great little game, some more polish and levels and it would be even better, reminds me a lot of an old ZX Spectrum game called Cyclone (yup, I'm that old!) check it out:

https://en.wikipedia.org/wiki/Cyclone_(video_game)

Developer

If I was to extend it, I would create more locations and use some sort of procgen to create missions (at least after the 'training' mission).

But not sure how I would extend the play beyond being a series of 'fetch quests'... which I added to make some game play... I started out with just a flight simulator... and then said to myself... maybe I should add some gameplay. .. <shrug>

Submitted

Pretty sure there's no windows version inside the Win download.

Developer

Thanks.. should be fixed.