Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
A jam submission

PlatformBattlerView game page

Fast paced endless survival
Submitted by indieLM — 21 minutes, 37 seconds before the deadline

Play game

PlatformBattler's page


CriteriaRankScore*Raw Score
Sound Effects#1031.0581.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What INSPIRED this game?
Super Meat Boy

List the parts of your game you or your team did NOT make. (Pre-existing assets or downloaded content)
No pre-existing assets

Leave a comment

Log in with to leave a comment.



This felt really good to play. It might be even better with music/sound effects. I noticed the same behavior that Slug_Overdose mentioned. I had 1 rare case where i fell into the "non accessible" area and disappeared.


The game isn't meant to be resized, I'd love to disable the maximize button but the code for doing that in the language I used seems broken at the moment.  Glad you enjoyed it anyways! Definitely agree on the sound, jumping and shooting sound effects would have helped tie it together. 


Super fast paced! Makes it pretty fun and can make for some tense moments. A lot of cool mechanics going on with this one!


This game is seriously intense. I really like it and had a lot of fun, but I sucked at it. I'll need some more practice. One thing that threw me off is it looks like if you maximize the screen, much of the screen area is actually unplayable.

Submitted (1 edit) (+1)

SUPER FUN. 118 kills. 54 before i learned how to recover health


wow this was so much fun! i wouldn't have made the player character black though (no racist). it blends too well with the platforms. also i'd consider making falling off the platforms instakill. this would make it more tense as you desperately try to not fall but consume the very ground you stand on. +having less platforms that always appear in the same place maybe. i found the gun really fun to fire.


I'm glad you found it fun, thanks for the feedback.

If you progress far enough it gets plenty tense with the current rules, the difficulty scaling past ~130 kills gets quite intense! Artwork and sound would have been nice but I ended up pissing away all my time chasing down rare game-crashing bugs. 


racist mofo lol