Thanks for playing. I have no plan on working more on it. I have a main project I'm working on, this was just to have fun and FINISH A DAMN GAME! :)
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Thank you for taking your time to give detailed and useful feedback :)
All the sounds was kind of just chucked in there, and I didn't spend much time balancing the volume. In my "normal" games I do spend a lot of time, selecting and adjusting the volume. I'll prioritize it a bit more in the next jam :)
The difficulty... As you expected, the start time of the different elements are 100% randomized, and then there are a speedup over time. As simple a difficulty increase as it could be. Not perfect I know, it's kind of my fallback way of making my games harder and harder. Something I might have to work at.
Thanks a lot :)
Very nice :) Like the old stuff, it was all simpler, and all with a given computer had the same hardware. Sigh.. those where the days.. :)
Not that I wan't to go back.. Hell no... No internet ;)
Thanks for playing. :) The upper neurons has been mentioned before, so i'll remember making all parts more visual... visual.. visual-self-explaining :)
The positioning of the player gave me an opportunity to play with scriptable objects in Unity. I need more training at seeing, when scriptable objects are a good solution to a problem.
Thanks for playing :)
I still like the idea, that you have to figure things out for yourself. Just like in the old days, before everything could be found on the internet.
And I know there are some bugs, but that's the way it is with short game jams, and I've learned to be ok with that :)
What about a poem? You did write "games, interactive fiction, short film, short story, whatever you wish" ;)
Seriously tho' there's no theme or anything to restrict the creative mind? I know I'm going to spend way to much time figuring out what to make..
Looking forward to seeing what people end up making.