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Psytosis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Immersion (Gameplay & Storytelling Engagement) | #28 | 3.737 | 3.737 |
Aesthetic Flair (Graphics & Sound Presentation) | #52 | 3.895 | 3.895 |
Overall | #55 | 3.539 | 3.539 |
Relevance (Creative Expression of Theme) | #74 | 3.474 | 3.474 |
Technical Excellence (Design & Engineering) | #94 | 3.053 | 3.053 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Made by One or Two People
yes this was made by just me / us
All Original Content
yes everything was made during the jam
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Comments
This was a very pulse pounding game! Just enough horror elements to keep me on edge. The AI for the creature was just engaging enough to give you a real sense of pressure. Although after awhile it became pretty easy to just kite the creature to a far edge of the map then rush back to finish the task. I feel like adding a little bit of behavioral variety would help make it a little less easy to game the creature. I also feel like perhaps a little less "in your face" UI with the interactable elements would be helpful, and perhaps if you didn't have to start from the beginning when you escape the creature would make it a little less frustrating on the player. I loved the art and the music. The VO was cool too. Overall awesome game!
I like the concept and the cute spooky atmosphere! The movement feels a little clumsy and the flashlight source position somewhat innatural, but overall it's a good experience.
Very solid entry, I really like the creepy sounds and atmosphere. The monster looks really awesome :)
Fun game, really enjoyed the spooky aspect! -C
A really great game! the aesthetics and sound were really great. I once got a real scare when walking around and unexpectedly meeting the monster. The movement had some minor issues, like getting stuck on stuff. Maybe you could consider making some kind of objectives list telling the player how many devices are left to fix
Nice job! Interesting small game. The graphic style is nice. It has some minor issues like sounds or controls. But first of all, it's a good scream effect.
Amazing game! I really like the atmosphere of the game, and the flashlight. But something that was pretty annoying, was the controls, and that you can't go diagonal, because i usually assume you're able to do that, so i hold both buttons on instinct, and walk right into the monster. But once i learned the controls a little more, it was really fun.
Cool sound effects and also voice acting at the beginning. And very good graphics
thanks man! Loved your game!
I really liked the art style and ambiance of this game, the sound effects seemed a little too loud over the music and the character movement felt a little off. The monster design was also really really creepy and I absolutely love it
This was a very moody game and I dug the sound design. I think the movement could have used some work. I'm not sure if maybe it was a hitbox issue, but it felt easy to get stuck. I like the flashlight, but it wasn't clear if there was any reason to ever turn it off. I feel like the player walk animation could have been faster to sync better with the movement, but overall the graphics were charming.
Greqt job, a bit stressfull but a more ambiance horror sound would have been even cooler !
thanks! Stressful was what I was going for. I was trying to put some horrorscape sounds in it but I couldn’t really find anything that worked before the deadline
Hey this was a lot of fun ! The artwork and story it's really great, and the atmosphere was neat too! My only issue was with the controls, the character movement seemed a bit clunky some times, but that's my opinion. Anways this was a good experience, great job! :)
thank u so much for playing! It's great to hear that you loved the artwork and atmosphere since we put a lot of effort into it. We appreciate the feedback about the controls and movement too. It's something we will definitely be looking into for future projects
Simple but I like the idea behind the theme and the game's story.
I like the art style, even if there is flaws, it's still really nice artwork overall.
The gameplay is simple, but there are some issues.
First is the movement, right/left movement go first and you can't walk diagonally making the movement really wanky.
Secondly, I got stuck on multiple things, the collisions aren't that perfect and not moving in diagonal makes it sometimes, really hard to get out of those situation.
Lastly, but this one is really my opinion, the camera is so zoomed in, that it's difficult to see ahead, although it's making the situation more stressful (which participate a lot in the immersion) it can also get frustrating.
Anyway, it's far from being a bad game, it's actually quite a nice small game, it works well, the art is nice, the audio as well. It's more about some details. Keep up the good work, that was really nice to play, especially the end when things go south and I started panicking :D
Thanks! I got so focused on the atmosphere that I didn't have time to polish a lot of those smaller gameplay/quality of life things. I'm glad that it was stressful though, that was what I was going for!