Play game
Spell Arena's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Excellence (Design & Engineering) | #110 | 2.824 | 2.824 |
Immersion (Gameplay & Storytelling Engagement) | #118 | 2.765 | 2.765 |
Overall | #133 | 2.853 | 2.853 |
Relevance (Creative Expression of Theme) | #138 | 2.941 | 2.941 |
Aesthetic Flair (Graphics & Sound Presentation) | #154 | 2.882 | 2.882 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Made by One or Two People
yes this was made by just me / us
All Original Content
yes everything was made during the jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
This game has potential! I think it's missing some juice and better sound effects. Also the projectiles feel a bit slow. Regardless it's a good entry, nice job!
I like the color damage system and the sound effects. It's addicting and it plays really well, I would welcome more types of enemies maybe but I understand that time was not enough :) Great submission
Love the use of the bullets and how it worked on a Rock-Paper-Scissors system! The music and sound definitely helped with immersion, but the gameplay could have been more challenging in later waves. Overall, a fun game! -J
Nice use of sound effects and music, like switching weapons to the type of enemy.
Sometimes you could hurt others with different colors, playing for too long if felt too repetitive like it doesn't get harder just less enjoyable.
Rolling is a bit too delayed and I felt like the bullets could be a little faster since enemies never stood still long enough.
Overall good graphics but it lacks something maybe making an ending screen after 10 or 15 rounds, I played until the 16th round.
Nice game! I really like the color changing mechanic. The fact that there are colors that don't do damage depending on the enemy makes you stop and think a bit instead of just shooting like crazy. Great job!
This is a neat one! I enjoyed the spell-swapping mechanic, and time permitting it could be expanded into giving each spell a bit more of a unique identity beyond a projectile. For instance, giving the flame spell a more continuous, short-range spray (like a flamethrower)! Changes like this could be tied into a simple upgrade tree if needed.
The idea of giving me the opportunity to use the enemy's spells against them was a nice touch. One thing that would have made this strategy more viable is a clearer indication of the enemy charging and aiming their attacks, allowing the player to react and influence the spell. This could even be made as an enemy variant, adding a bit more variety to the core game-loop.
Well done all around!
Thanks for playing! Yeah I thought about implementing different kinds of projectile. I first wanted to do that after each round you choose an upgrade which you can add and mix together your own attack, but I run out of time
Time is always a factor! Regardless, you did an excellent job.
great game! I thought the witching spell mechanic was cool and really liked the artwork of the sprites. I think more types of enemies would have brought a bit of variety but overall a fun game to play. Great job!
Thank you!
Cool game! Reminded me a bit of Magicka.
Made it to round 20 xD.
Thank You! Wow, almost hit the cap, they reach maximum size at 21
Really awesome graphics and a fun idea! Would love to see this expanded further. :)
Thank You!