I really like the game it gave me anxiety thinking milo will get attack sooner or later, the art is simplistic but it got the charm and the music are just great
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Milo's Snow Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Excellence (Design & Engineering) | #5 | 4.171 | 4.171 |
Immersion (Gameplay & Storytelling Engagement) | #7 | 4.229 | 4.229 |
Overall | #9 | 4.100 | 4.100 |
Aesthetic Flair (Graphics & Sound Presentation) | #33 | 4.086 | 4.086 |
Relevance (Creative Expression of Theme) | #35 | 3.914 | 3.914 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Made by One or Two People
All Original Content
Comments
Very nice game, I really like the aesthetic you got here, and the sound design was also great.
The movement of the camera seemed a bit too fast to identify the monsters and towers (and made me a bit dizzy), so I really appreciate the soundeffects that told me what was there, but other than that, and interesting mix of mechanics and a great game! :)
This is a really good and fun game! Easy to understand and presents all the info you need conveniently. Music and art are great too! The only minor complaint that I have is that moving the view around is a little awkward. Regardless, great job!
P.S. also note that the game is a bit laggy on potato hardware, despite its seeminlgy simple mechanics and graphics
This is a really good jam game and the idea is also great! I didn't find any bugs, and I had fun! The only critiques I could give is that the fast moving screen is a bit hard on my eyes, but it's no big deal. All in all a nice game!
I loved it! Really nice art style. It wasn't so appealing at first look but created a cool atmosphere for sure. From this point of view, I liked the music also. You motivated me to use some acoustic music on the next jam. The mechanic is simply clever. Like this type of game.
Good job!
This one's excellent! I found myself making constant decisions as to where I should focus my attention, attempting to ensure a stable balance between the collection, defense, and objective completion.
The idea of one pool of resources for all actions means that there's always a tradeoff for committing to one pillar of the game loop. The dwindling resources across the map additionally create a natural ticking clock as the difficulty steadily increases.
I hesitate to give suggestions here, as there's already a very well-defined balance in the existing mechanics. More enemy types with additional house upgrades might be a nice thing to explore?
Excellent work!
Thanks for playing! You can drag left and right on the environment with middle mouse button plus use the slider (map) at the top to navigate around, is that what you mean? I did consider putting the enemies on there at one point but I decided the player should manage going back and forth to check on Milo! Glad you enjoyed the game!
Wow, I really enjoyed this game! really liked your choice of white and black to create this nice contrasted art style fitting for the snowstorm. The audio was also really great and fit the mood, the only thing I missed sound related was some kind of alarm when you are attacked. The gameplay seemed a bit simple first but got ramped up really good. It was really well thought out, big thumbs up! For some reason I couldn't find the last radio station. Don't know if it would be to easy otherwise but maybe showing them on the line, showing where you are in the world, would help. Maybe not from the beginning but after you upgrade the room to the last level or something
I’m glad you had a good time with the game! I considered showing the radio towers on the bar, thinking they should appear when you spot them in the world, but I figured in the end that I should just make them beep loudly and show a line into the sky otherwise it might have been too easy. It could be that there was a rare bug that spawned the towers off the map, but not too sure! Thanks for playing! :)
Hi! I really enjoyed this one. It's lovely, I like the visuals. Staying black and white was a great choice here. Good job! :)
Loved it! pretty original survival game! Took me a while but I've managed to beat it.
Really loved this one. It was hard! (haven't beaten it yet but I want to...) Cool mechanics, hard to master but it feels like I could get there lol.
I really enjoyed the game! I like survival games and I think this is a great take on the theme.
Wow, this game was incredible. I was a bit confused at first, since the control scheme was so radically different from what I was use to. Once I figured it out, I was hooked for the rest of my playthrough. From the crafting mechanics to the radio tower and home repairs, I was determined to get Milo home, the enemies were also a huge threat, as I had to rebuild my home multiple times due to their interference. Overall, great work!
Really good game.
Loved the way the snow melt is shown.
It's a game with a lot of potential.
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