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merlumina

65
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1
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A member registered Jun 07, 2020 · View creator page →

Creator of

Recent community posts

Thank you for making this! I was looking for a way to play electronically and this fits the bill perfectly :)

Really fun concept! I wish there had been some sound for just a bit more feedback about what's happening. Also, I found it was pretty easy to just stand by the front door and scare away thieves and dunces. Maybe if you had another interaction you had to use to accept the wizards' money, that would add some more challenge!

Interesting idea, liked the graphics a lot. I found interactions were difficult - I'd click on things and they didnt' always respond. I think with some fine-tuning this could be pretty fun!

Loved the retro feel of this with the graphics and the music! It took me forever to figure out that you could flip the room, I played it about 3 times and was always missing one item and lost D: But I got it eventually. Awesome job!

Cute "choose your own adventure" concept!

I liked the art for this a lot. I hope you can finish it one day!

Loved this one! Super unique concept. It was a little tedious once I really got the hang of how it worked but it was satisfying to complete it knowing it was kind of frustrating. My main complaint is the music, while I applaud you for adding some it was very repetitive and gave me a bit of a headache D: Otherwise super cool!

I enjoyed this quite a bit! This is really nice as a first game, I like that it's basically a bunch of minigames where you could show off different mechanics you've learned. A nice little experience. :D

This was very entertaining! As mentioned by others it's pretty easy but something about the outlandish graphics, sound effects (physics on the pews??) just made it over-the-top and fun. I think the background music and sound effects could have been balanced a little better, but otherwise good job :D

Neat music and visual effects. I couldn't quite figure out the logic of the controls, but it was neat to look at xD

Very cool ! I couldn't quite figure out why I died sometimes, but I had fun scurrying around trying to avoid the light. I haven't beaten it yet, might try again if you make some updates!

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Extremely cute game! I loved the crayon-type look of some of the lines. It took me a whiiiiile to figure out how to play, but once I did it became a little addicting. :3 My main complaint aside from not knowing what to do is the "game over" screen obscuring the addition/subtraction numbers when you lose. I think I might have been able to figure out how the game worked a little sooner if I had been able to see those ^^ Also, I'm assuming this is a bug, but whenever I had an attack of 1 and I attacked a monster that was also at 1, I would result in an attack of 3! Never messed anything up for me but I thought it was kind of weird.

Really cool concept that I don't think I've seen before. I loved the character progression. Just a few quality of life things I'd like to see improved - 1) I want to skip the animation at the beginning after the first time! 2) The music gets really repetitive after a while 3) The suitcases could stand out from the passengers a little more. In the beginning it can be hard to see them to jump, though as you get faster and they slow you down less this isn't as much of a problem.

Overall nice entry, enjoyed it quite a bit!

Loved the music, sound effects and graphics! Simple, but effective. Not much too the game but I could definitely see this being expanded on to become something really cool.

Nice graphics and I really liked the music!

Interesting concept!

Ooo, that's a great tip! I will try that!

I liked the art and the music a lot. I also liked the theme of moving through time, I guess? It seemed like there was a really interesting story to be told about why you're moving through time, so such an abrupt ending was a disappointment! I also found it hard to know what to do, I just spend most of the time clicking around trying to find something I hadn't clicked on yet, which was a bit frustrating with the slippery character movement and sticking to objects. While the game itself could use some polish, I think you're really onto something with the story and art!

I liked the art style of this a lot. I probably shouldn't have played it with a trackpad, it was quite hard! I had a bit of trouble figuring out how best to place my spells, but I might try it again with a mouse and I might have a better time, lol

Very fun, I was determined to see it through to the end! My only critique is that the vacuum changed directions randomly rather than turning in small increments like an IRL one might. That might be something to try to implement if you decide to go back to this in the future. I did find myself spending most of the time redirecting the vacuum with my body rather than moving furniture. But fun nonetheless!

Really loved this one. It was hard! (haven't beaten it yet but I want to...) Cool mechanics, hard to master but it feels like I could get there lol.

Really liked the concept! Unfortunately I pretty consistently phased through obstacles which took away all the challenge of the game. Maybe you can update this in the future!

I liked the amp-up in difficulty. In the beginning the powerups don't seem super useful, but as it gets harder it makes sense to keep stacking them up!

I was excited to try this out from seeing the development during the jam! It took me a minute to figure out that I was supposed to keep the bubbles from escaping out the top of the room, but once I figured that out it got really addictive! I liked the visuals and music a lot.

I loved the combo of differently shaped rooms and tilting to move the player around. Neat concept!

When I first started the game, I failed immediately and thought, this is too hard! But then I found myself wanting to continue to play. I could see myself getting really into this, eventually I'm sure I could memorize the room and totally ace it! I like the colors and isometric style a lot. A nice, simple game with replayability!

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Hi Everyone! I haven't come up with a concept for my game yet, but I sure did spend an unreasonable amount of time making this color palette! It's derived from the official colors in the bi pride flag. Please feel free to use or reference it if you would like!