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Turn To Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Relevance (Creative Expression of Theme) | #140 | 2.917 | 2.917 |
Immersion (Gameplay & Storytelling Engagement) | #170 | 2.250 | 2.250 |
Overall | #182 | 2.313 | 2.313 |
Aesthetic Flair (Graphics & Sound Presentation) | #198 | 2.083 | 2.083 |
Technical Excellence (Design & Engineering) | #198 | 2.000 | 2.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Hey there! Thanks for your submission, I think this was a cool idea to approach for a jam. It's the right scope and you managed to explore the concept in a few different ways over the course of the game. I think the big letdown here is the control scheme. I can understand click and drag to rotate might have been out of your comfort zone as a developer, but on the player side it felt like a bit of a chore to have to click so many times to rotate. I thought the graphics were okay, but the sound was very repetitive and VERY loud on web for certain sfx (I think this might be a BFXR + Unity WebGL issue, i've seen a few games have this problem) With a few improvements in the aesthetics and input department, I think I would have been comfortable giving this game more points across the board. It's a great start, and what you've built functions well, definitely props to be given there. Best of luck with future dev!
Made by One or Two People
yes this was made by just me / us
All Original Content
yes everything was made during the jam
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Comments
interesting concept the web version doesent work very well i think you should have gone with the downloadable version only because in the webbrowser the ball just disapears from the screen in the second level and i think there might be some people that only played that version and rate the game after playing this without trying the much better working downloadable version. In the downloaded version everything works well apart from the colliders.
The graphics are clean and simple what i like and the rotation effect is nicely done, good job on that. Just try to fix the collision problems in a future update, i think if you can fix them and add some more levels this would be a lot of fun to play.
The soundeffects are ok but the main music hurts my ears to be honest hope you dont take that personal if you made the music by yourself. 🤣
Thanks for the feedback, This was my first WebGL build and there have definitely been some kinks to work out for future games. The colliders have really annoyed me and I'm not quite sure what has caused the problem yet. I'm sorry that you didn't like the music, but I'm glad you liked the overall concept.
I like the idea of the rotation mechanic but the ball goes through obstacles whenever you rotate. I think it would be a cool game if the colliders were working!
Thanks for the feedback. I had no idea how to fix the colliders so just had to make do with them so I added in a reset level function to alleviate some of the annoyance. I'm glad you liked the concept though!
Nice idea but game have problem with collisions. If you move left right the ball will pass obstacle and you can cheat all levels. There is also problem with game scaling. The game don't fit window in web version.
Thanks for the feedback. This was my first time using WebGL so I have some issues to sort out. I also want to figure out the collider issues as I'm not really sure what's going on with them. I'm glad you liked the idea though!
Really interesting concept, although I was able to cheese the game and just avoid collisions by clicking super fast lol.
Thanks for the feedback, I wasn't really sure how to fix the collisions issue, but I'm glad you had some fun with it!
Really liked the concept! Unfortunately I pretty consistently phased through obstacles which took away all the challenge of the game. Maybe you can update this in the future!
Thanks for the feedback, this was an issue I noticed a few times and some others have pointed out, I wasn't really sure what to do so just extended colliders on some objects which seemed to help, but I just settled with having the reset level feature due to time. I'm glad you enjoyed the concept though!
Great idea! I also liked the music. When I first started the game in the browser, I could see all of the screen, half of it was cut of. Once I downloaded the file, it was fine. But there were also some bugs where I just slided through obstacles. But I had fun anyway! ^^
Thanks for the feedback, this is my first WebGL build so I wasn't really sure it would work out. I'm glad you enjoyed it and the music!
Fun game! I liked the music and sound effects!
The approach to the theme was very interesting!
Rotating the room was very intuitive
Thanks for the feedback, I'm glad you enjoyed it. I was a bit worried the rotating would feel a bit annoying, but I think it's come out well.
This was very fun! The only thing is that sometimes the ball just go trough the obstacles :(
Thanks for the feedback! I noticed this a few times and wasn't really sure what to do. That's why I put in the reset level feature in case anything unexpected happens.