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A jam submission

もう一度(One More Time)View game page

A Samurai seeks revenge, and only one room of demons stands in his way.
Submitted by SonnyMakesGames (@sonnydeveloper), Nika (@weronika_dev) — 9 minutes, 3 seconds before the deadline
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もう一度(One More Time)'s itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetic Flair (Graphics & Sound Presentation)#84.4564.456
Overall#114.0774.077
Immersion (Gameplay & Storytelling Engagement)#124.1324.132
Technical Excellence (Design & Engineering)#223.8823.882
Relevance (Creative Expression of Theme)#433.8383.838

Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Hey! I loved watching you make this on stream. The game is definitely beautiful with a cool core mechanic. I would have loved to see just one or who more kinds of interaction, or different enemy designs to round out the experience, as the queue of enemies all behave the same way, with variation only in HP. Maybe some story between groups of enemies to break up the momentum would have been nice as well. I don't have much more to say, as everything that's there is great, I just wanted more of it :) Excited to see this game taken further or more of whatever you work on next. Best of luck!

Made by One or Two People

yes this was made by just me / us

All Original Content

yes everything was made during the jam

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Comments

Viewing comments 39 to 20 of 39 · Next page · Last page
Submitted(+1)

Very good game! Visually appealing and simple yet challenging gameplay. Learning to parry took me a little while. I feel it is missing some sounds. For example, footsteps could be a nice addition.

Developer

Thats a good idea! Thanks :) 

Submitted(+1)

Solid game! Well done! Amazing sound and graphics. I wish there was a little more feedback on how much the enemy had charged during the charge. You kinda had to time your parry to be half way thru the charge. but it's difficult to tell when that is because they stand there for about a second while charging. Maybe that's part of the challenge? Good game!

Developer

I think the challenge is figuring out the timing yeah, the problem with setting up the red flash was some people react to it instantly and some people took longer, so I ended up putting it somewhere in the middle hoping people would learn to find their reaction to the animation and that was the learning curve :D 

Submitted

Gorgeous art, simple yet satisfying (and challenging) gameplay - overall this game was an excellent experience. Fantastic work.

Developer(+1)

Thank you! We really appreciate it :) 

Submitted

I hated that it was so addicting that even when I got frustrated with the parries, I still wanted to try again. Getting Sekiro vibes from it. Superb job!

Developer

I got scared at the first two words there but I'm glad you made it :D 

Submitted

Fantastic game, I loved all aspects of it! The gameplay is smooth and intense, the visual effects for the rain and blood are great, and I love the sound effects. It feels great every time you pull off the parry.

Only thing I can think to suggest is to consider having the first enemy be easier to parry to help teach the mechanic. I think the visual language is perfect and easy to pick up, but I imagine some players might have trouble at first if they're not used to games like this, so a more forgiving window to parry the first enemy could help introduce how parrying is supposed to feel.

Not that the game needs it, I'm just reaching for anything to suggest. Great job!

Developer

Thanks Sir Duck, the enemy spawns are actually random, so if you are unlucky enough for the first enemy on your first run to be a big boi then you might never finish the game. Ultimately I really struggled to accept that I needed to make it a bit more accessible if I wanted to see a good amount of people feel satisfied with the experience. It's fascinating that people either seem to immediately get it, or really, really struggle. 

Anyway thanks for playing! 

Submitted

incredible game. visually stunning, nice sound effects and a combat system that is simple to pick up but has a clear skill element to it. amazing work!

Developer

Thanks! That was the exact intention so very good to hear

Submitted

Your art is remarkable. I feel good when I parried the enemy and finish them! Good Game! 

Developer

Thank you!

Submitted

This is a very fun experience, very well done, the art the sounds and the game feel, everything is done right. Maybe some ambient music in the background could enhance the atmosphere and the parrying was a bit hard for me :P But overall an amazing submission!

Developer

Thanks Billy! I really wanted to add music but I've never actually done it before, and ran out of time.

Submitted

I enjoyed the combat mechanic. It feels great to get a parry and then being able to flow a nice combo afterwards. Also very nice art.

Developer

Thank you :) 

Submitted

really cool game. the graphics are awesome and you managed to create a great atmospheric art style. Some people seemed to have some issues with the controls, but I think they were quite well implemented as long you don't button mash. My only issue would be there was no real impact when hit by a demon which felt quite flat and missing when contrasted to the rest of the game. However really great work !  

Developer

I ran out of time for the hit animation but I know that element feels off. Thanks for playing :) 

Jam Host(+1)

Awesome game, the graphics and sound effects are out of this world! Getting the timing down for the parry is insanely difficult, but that's probably because I'm a bit of a button basher by nature. Loved the use of various sized enemies, really added that intimidation factor. Good job, well done!

Developer(+1)

Thank you! Remember if you come back to it that the big guys will punish you if you spam :D 

Submitted

I've had fun playing this game! Really well made, good job!

Developer(+1)

Thank you!

Submitted (1 edit)

the visuals of this game are awesome! I really loved the animation of the movement! 

Developer

Thank you! It's missing a creepy eye watching you the whole time I feel ;) 

Submitted

Haha, maybe :D

(+1)

Good atmosphere design with the rain on the roof effect. Good parry movements. Would like to see more design work developing from this author. 

(+1)

Good atmosphere design with the rain on the roof effect. Good parry movements. Would like to see more design work developing from this author. 

Submitted(+1)

Great pixel art and I love the old samurai movie aesthetic with the black, white, and red. Very satisfying when killing the enemies. Fantastic job and I look forward to more coming from you!

Developer(+1)

Thank you! Your game is on my list for today's stream I think :) 

Submitted

Awesome Game, feels really juicy and polished.
Great job!

Developer

Thank you monkey man :) 

Submitted

A very well executed game. I think the large enemies are a little too punishing if you miss a parry, but once you get the timing down it's not too bad. I think it may have been interesting to have a timing component to the attack combo too, but that probably would have been difficult to get right in a jam. Overall, it was very thematic and well done.

Developer

Funnily, there is a timing component to the attack combo its just UNBELIEVABLY lenient, if you just spam click it works. But if you are just a bit too slow you wont get the combo at all. I kinda wanted to make sure the combo just worked, no matter who is playing, so the main focus was the parry .

Submitted

This was awesome. Honestly I just finished ghosts of tsushima and i'm really into the samurai vibe right now, so maybe it's just me, but I 100% enjoyed everything about this title, save for the fact that I wish it was longer!

I loved the black/white pallete contrasted heavily with the blood, that was a really smart choice, adds so much to the game in my opinion.

Defeating an enemy too has that super satisfying blood hiss. You kinda almost have a bit of a rythm game on your hands, between reflect, slice slice slice, hiss, its like

"thing, fwip fwip fwip hisssssssss"

and you get into a flow-state from that, that part of your game, if you ever decide to do more with it, I feel like that's a really hard thing to get right, and you allready have a really really good foundation for it.

If there was one thing I would change, is just dial up the "juice" of killing an enemy to 10, really really dig into making that kill as satisfyingly as possible.

Well done, very well done, very impressed here, thank you for uploading this hidden gem!

I saw you play my game on stream allready, so i wont ask you review mine! Just hope this feedback is helpful to you in anyway

Developer

I actually really enjoyed your game! Thank you for the amazing feedback. The game being short is a tricky one because I think quite a few people struggled to get through it as it is, and making it longer essentially makes it harder. This version is significantly toned down (originally double the enemies and at the end you had to fight two at once) so its hard to say if it would feel better with a slightly longer experience. Thanks for giving it a try, and for the feedback!

Submitted

this game kinda puts you in flow mode, 

once you deflect an attack, you enter a flow mode to deflect the next one, just like a rhythem

if you missup one deflect, you will probably not deflect the next one,

it's weird to describe but the enemy patterns really puts you in such a situation, and i gotta be honest in here, it was awesome!

from art to mechanics, nothing is broken or unbalanced, the only one down point is the when you die there is no sound effect, am pretty sure the death screen is inspired by sekiro, which is pretty cool, but with a sound effect it can feel much stronger and better.


overall great game, great mechanics, great audio, great art, 

nothing should hold you from playing this game, so go play it.

Developer

Man, this is one of the nicest comments I've ever received. Thank you. Good luck with your game I really wanna see it when you release that big update!

Viewing comments 39 to 20 of 39 · Next page · Last page