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Ranked 4th with 35 votes
|People's Choice Vote||#4||35|
Judge feedback is anonymous and shown in a random order.
At least one puzzle requires on a stereotype logic that not everyone will understand. Fairly confused as there are a lot of questions to be asked. The story honestly feels incomplete.
The art style and music makes it much more relaxing and harder to get frustrated at the game when it gets confusing. There are a few places where the animations are a bit odd. A lot of the game feels like it is meant to be played in one sitting as there are no recap hints for if you don’t remember what you’ve done so far.
Looks like we are waiting for either a sequel or an expansion for this game as the ending feels like it came out of nowhere and it feels like there should be a bit more to the ending.
It’s your birthday and it's time for a celebration. Except your father hasn’t returned yet to celebrate it with you. It didn't help a huge ship crashes from the sky, a human is almost dead and places can't be reached because of it. Part of the theme was how even if fate was foretold, it can always change or something.
It’s just your standard fetch quest type of game. Pretty easy and nothing much to say about it.
The game’s very consistent and cute.
It was alright.
Total – 63/80
Graphics were all custom and quite cute. Everything fit well together and while some maps were rather large, the move speed helped you get through them fast. You could tell what most of everything was and the face sets were quite cute too.
The writing was well done with very few issues that I noticed. The plot was nicely presented and the characterisation was very well done, too. Each character felt different to the others. The changing expressions of the facesets helped you connect to characters well.
The music and sound were well used too, even if they were pretty standard in their use.
The gameplay consisted of typical adventure aspects - walking and interaction, collection of items and using/looking/interacting with the environment.
You basically collected items and inspected items in order to progress. It was very standard play but the puzzle of figuring what to use in certain areas was decent and added a bit of challenge and interaction to an otherwise walk-fest experience.
I really enjoyed the game a lot. Granted, I didn't get the whole thing with Moop's dad, but otherwise the game was a really nice experience. I liked the characters a lot.
The theme of the game was 'hidden truths/secrets' and the game presented them well enough with what it could.
This turned out to be quite the ride. I figured the whole thing was going to be a cute, light-hearted adventure game but once Moop goes to the island, my heart really broke for him. The graphics were nice, especially the character designs. Pretty standard adventure gameplay but all the puzzle solving was intuitive. I’m most impressed with how cohesive it all was despite the wide range of tones in the storyline. It’s cute, sure, but it’s also very meaningful.
RPG Maker MV
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