Play gameJoseph of Descentia's itch.io page
Judge feedback is anonymous.
While not terrible in gameplay, there are constant random battles that you have to run from or get stuck fighting until you do run. You wander around with very little idea of what to do which only makes the random battles worse. Of course, it is odd when you have a mage that can't cast magic during battle, but can storyline-wise so it breaks immersion. In addition, being able to pick up herbs multiple times and ribbons multiple times, but being unable to sell herbs or give herbs to the person asking for herbs is yet another immersion breaker.
Has a concept not explored often with games of dementia. The backstory is interesting as it isn't your typical hero saved the world story. Overall the world was placed so that it feels like I'm wandering in a world, but there are several odd areas such as if you go through the poison in the ruins to explore the outside, it is as clean as can be, which breaks immersion. Sound was used reasonably well to portray the locations and mood.
It might not make the most memorable game, but it is a bit different than many others. The ending was... not really all that special. If anything, it felt like it broke character. Overall, it ends up as an average game. Being novel doesn't necessarily make the game interesting or fun to play and this game, while it does put out a reasonably unique idea, fails to be truly fun to play, but at least it isn't a complete test of patience.
RPGMaker VX Ace
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