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GEO SLASH's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #3 | 4.294 | 4.294 |
Gameplay | #4 | 4.157 | 4.157 |
Overall | #5 | 3.996 | 3.996 |
Creativity | #14 | 4.098 | 4.098 |
Music | #23 | 3.569 | 3.569 |
Art | #24 | 3.863 | 3.863 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The enemies need to be a bit more visible but other than that, this is a solid entry. The controls are really smooth and easy to take up. Good job!
Pretty awesome little game! It can be improved with very simple tweaks and I hope you update it.
Mostly you might need to work on the visual hierarchy - make the most important things for the player bigger and easily visible.
I think the loud music and the transparent timer in the middle were very distracting. The border could also be smaller since it's not a part of the gameplay. The enemies and projectiles are a very similar color to the background elements. Either remove the background or make them more easily recognizable. I know you're going for the 1 bit aesthetic but it would be cool if the enemies, or enemy projectiles are in color, for example.
Overall - very fun and with lots of potential! Good job!
Very fun game overall, I loved the concept and the enemy types. I also think the auto-aiming does a great job of keeping the player's focus on the controllable character's movement. More of a suggestion than a criticism, but since your game is centered around the pulse of the player's movement, I think it would be cool if the music's tempo was synced with the player's pulse. Great work!
I did not survive more than 200 pulses, but the game is awesome. Congratulations. Now I don't have bad reviews or problems about your game, maybe the music is not awesome but yet It is good. This game really like me. Good job!
Absolutely love it. We liked this realization of a few classes of enemies, progress getting harder and harder by the time you playing, simple mechanic and some boosters (I didn't understand how it works :( ) Great job!
wow, a unique twist on this! Loved the idea, great job!
I really like the idea of this game! It’s challenging but fun. The use of the theme is very unique as well. Nicely done!
Cool gameplay. Good job)
the game wont load :( any chance you can upload a downloadable version?
Sorry to hear that!
Right now we cant provide with a downloadable version, but maybe if you reload the page it will work?
Sometimes it happens to us with other proyects.
I hope it works!
really love the border effect, pretty creative gameplay and I had a lot of fun! I only wish it was a little more active or deep in gameplay, but the powerups also made it pretty fun
think it's cool, the problems I had with it was no tutorial (nothing big just saying the controls at the beginning would help) the 3...2..1. is a bit distracting and disruptive, and I think that new enemies get introduced to fast, but those are small problems, I like the art style, music is nice, and the gameplay/gameplay loop is good as well overall, it's a really solid game for 3 days.
Thanks man!
We thoug it will be easy to understand what is happening in the game (for not saying we forgot to put a image with the controls, ups).
And for the 321 its intencionally disruptive.
You see, in the beginning thouse numbers will habe being put on the corner of the screen, but the way that the game looked was a little boring and easier. With the numbers in the middle of the screen it will help to get the rhytm in the beginning and being another obstacle to have later on the run.
Psycological stuff.
Again, many thanks for the feedback!
Love ya
i've got so much fun on this little game, i loved this
I love this game! You have to stay close enough to hit the enemies but not too close to get hit yourself, and the movement felt unstoppable and controllable somehow at the same time. Great game!
Very addicting gameplay! So basic yet so cool. Nice entry!
Simple but effective, and surprisingly challenging. The timing between the final dash and the slash proved devilishly fatal to me. Wouldn't have minded a life indicator and maybe a bit more life so you could play with more upgrades before dying. Great game on all fronts! I got 225 on my 2nd attempt.
Thanks for playing!
We did it intencinally so that you will learn the ropes and become more skillful, but thanks for telling us!
Luckily, the drunk master managed to teach me well and I immediately died multiple times. Good gaem
I like how you implemented the theme into the game. I also very much like the game mechanic that you came up with. Very nice!
Thanks to my drunk master I mastered the 3 2 1 slash technique and defeated many enemies. Nice game.
Only a drunk master will take this tipe of tecnique seriously.
Very good game! Simple and fun.
Really good game -- it's one of those easy to learn, hard to master types and I like it. Great use of the theme!