It was funny, I made this silly drawing in like 15 minutes because I found the simple art style and the guns floating above the character's shoulders weirdly compelling, hope you like it
Luka Rizzi
Creator of
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Im really glad you enjoyed it! The camera actually does lerp its position and slerp its rotation, we just made it kinda fast because otherwise with our controls it became a little dizzying. The disorienting was intentional, as the idea was to try and find your way around the map the best you can and not screw up your pheromone trails, but based on playtests we might should have had a bigger camera size lol
Thanks! It's great to see someone appreciate that side of the game. I made it with a friend and it was fun explaining it to him, it was the core idea from which the game ended up forming. After the rating period we'll probably polish it a little bit, but it was meant as a cozy little experience to get our feet back into making stuff. I'm really glad you enjoyed it!
Probably the most original game of the jam, I would love to see a bigger version of this in the future. Maybe a game where the stage shrinks but the player doesn't? I don't know, but I loved the possibility space of the idea. At the end it made me a little bit dizzy, maybe having the player lose with the screen a little bigger than it does now could help but that also could just be me. I enjoyed it a lot, would love to see it expanded
I'm too lazy rn to record it, maybe later, but I downloaded the build and it didn't happen there (And I enjoyed the game, it was funny and I'm sorry I'm not talking much about that). Basically when I dropped the bomb on the lawn of the neighbor it disappeared and was nowhere to be found, I suspect it happened because when the player holds it it may end up a little bit ""inside"" of its collider and when you drop it the physics may have bugged out on the web build? Idk. If you want, I can record it once I have some time
Feels super nice, probably my favorite from this jam. At first I thought it was just a chill game and once the commentary and features started appearing I laughed hard. Love how aesthetically pleasing it is, and it works very well capturing the calmness of the farming games (Besides the unwinnable clock at the beginning, lol).
Congrats on finishing it!
We wanted to nail the Getting over It feel of having to be precise with your motions and speed but based on the comments on the game I can see we went a little to far lol, we'll tune it a fair bit after the rating period ends. We would haved loved to see more people finish it. Regarding the air momentum, we tried adding some measures to help with that during the jam, but allowing the player to move even the slightest bit on air made it possible to very easily break the game. We're still thinking about ideas to help with that and will keep it in mind!
Thanks a lot for the compliment on our art, we really appreciate it! We wanted to have a frog as the main character without jumping being an important mechanic and we loved the idea of justifying it through it's design, it means a lot that people are liking it
After this comment I went back and played for a little bit more and I want to add that I really enjoyed the part where you had to go get a lot of charges of the vertical and horizontal boosts to get back and higher. It was super satisfying. You should definitely feel very proud about this game, despite the bugs that came up
This is by far my favourite game of the jam so far, really skill expressive and frustrating in a good way. I always felt falling was my fault and I wanted to keep playing to get better. I played for about half an hour and had to stop because a friend wanted to play something else, but I'm really tempted to come back to this when I have a little more spare time. I'm really surprised by how good this was.
I liked the idea and had a fun time for a while but sadly I encountered a lot of bugs and design issues that made the game a little bit frustrating to play, like the jump impulse resetting randomly, the camera getting too away from the player or some places having the player forced to restart just because of losing momentum even though they're in a safe spot. I really enjoyed it at the start but couldn't get past the issues. It super understandable though given it's a game jam and we all have problems with polish, I just liked the game a fair bit and would have loved to be able to enjoy it more.
Hope you work on this game a little more after the jam, I really see a lot of potential in it
I loved the polish on some places, like the grappling rotating towards the mouse and the little graffiti every so often. Would have loved a little more on the gameplay side tho, like refreshing your hook's cooldown on the floor or starting it upon launching it, and signaling the drones position when off screen (Especially this, it was pretty frustrating having to calculate the horizontal position of some of them). Overall though it was a pretty good experience, I really enjoyed it for a good while!
There's a timer on the top left and global leaderboards once you beat it, it's a little bugged (seconds don't reset after 30 lol) but it still works on tracking who's the fastest under the hood
We submitted with like 30 seconds left lol we'll definitely update both the physics, map and features once the rating period ends
This is incredible. The amount of polish is so unreal, the level design gets something new and interesting every time you start wondering where it will go next, the particles are so well done and implemented and it's all so cute in general. There are so many details you considered to make the user experience better, I went to check my phone expecting to have the game reset the level every three seconds and the player just waited for me. It takes so many things into account to make it an enjoyable experience. I love the use of momentum in the last level. I really can't believe you made it feel so good in so little time. I wish it performed better on web, but downloading it was the best decision I could have taken. Congrats on making such a great game