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Luka Rizzi

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A member registered Oct 30, 2019 · View creator page →

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We wanted to nail the Getting over It feel of having to be precise with your motions and speed but based on the comments on the game I can see we went a little to far lol, we'll tune it a fair bit after the rating period ends. We would haved loved to see more people finish it. Regarding the air momentum, we tried adding some measures to help with that during the jam, but allowing the player to move even the slightest bit on air made it possible to very easily break the game. We're still thinking about ideas to help with that and will keep it in mind!

Thanks a lot for the compliment on our art, we really appreciate it! We wanted to have a frog as the main character without jumping being an important mechanic and we loved the idea of justifying it through it's design, it means a lot that people are liking it

pretty fun, gorgeous art, definitely on the easy side but also fun to try to speedrun and get a record. solid entry and good game :)

After this comment I went back and played for a little bit more and I want to add that I really enjoyed the part where you had to go get a lot of charges of the vertical and horizontal boosts to get back and higher. It was super satisfying. You should definitely feel very proud about this game, despite the bugs that came up

This is by far my favourite game of the jam so far, really skill expressive and frustrating in a good way. I always felt falling was my fault and I wanted to keep playing to get better. I played for about half an hour and had to stop because a friend wanted to play something else, but I'm really tempted to come back to this when I have a little more spare time. I'm really surprised by how good this was.

really enjoyed turning constantly to build speed. had a good while with this game, steering is super fun

I liked the idea and had a fun time for a while but sadly I encountered a lot of bugs and design issues that made the game a little bit frustrating to play, like the jump impulse resetting randomly, the camera getting too away from the player or some places having the player forced to restart just because of losing momentum even though they're in a safe spot. I really enjoyed it at the start but couldn't get past the issues. It super understandable though given it's a game jam and we all have problems with polish, I just liked the game a fair bit and would have loved to be able to enjoy it more.

Hope you work on this game a little more after the jam, I really see a lot of potential in it

This was super fun. I got frustrated a bit but it's on me, at the same time it's definitely one of my fav games of the jam. The mechanic is super original. I wish the sound didn't bug on me ):

I loved the polish on some places, like the grappling rotating towards the mouse and the little graffiti every so often. Would have loved a little more on the gameplay side tho, like refreshing your hook's cooldown on the floor or starting it upon launching it, and signaling the drones position when off screen (Especially this, it was pretty frustrating having to calculate the horizontal position of some of them). Overall though it was a pretty good experience, I really enjoyed it for a good while!

There's a timer on the top left and global leaderboards once you beat it, it's a little bugged (seconds don't reset after 30 lol) but it still works on tracking who's the fastest under the hood

We submitted with like 30 seconds left lol we'll definitely update both the physics, map and features once the rating period ends

really love the border effect, pretty creative gameplay and I had a lot of fun! I only wish it was a little more active or deep in gameplay, but the powerups also made it pretty fun

Pretty fun overall, nice job with the game! I like how it looks, pretty cute

It was a little bit too hard for me, got to 4k points but felt like I wasn't in control of the situation and could die semi-randomly at any moment. That said, I had a fun time and I really dig the low poly aesthetic so I'm interested in seeing what other games you come up with in the future!

This is incredible. The amount of polish is so unreal, the level design gets something new and interesting every time you start wondering where it will go next, the particles are so well done and implemented and it's all so cute in general. There are so many details you considered to make the user experience better, I went to check my phone expecting to have the game reset the level every three seconds and the player just waited for me. It takes so many things into account to make it an enjoyable experience. I love the use of momentum in the last level. I really can't believe you made it feel so good in so little time. I wish it performed better on web, but downloading it was the best decision I could have taken. Congrats on making such a great game

This looks so cool, the little details like bullet holes or the camera tilt are so good. Really enjoyed it

Overall I really enjoyed this one, the gravity mechanic got a little frustrating when I had to sit and wait for a while for it to change but it was super fun regardless. Pretty smart to add a button to have gravity changing sections as well as normal ones

enjoyed a lot the feeling of this

I liked a lot how you were encouraged to use your mouse strategically to highlight spots and there were some very smart moments of realization with the mechanics. I would have loved reading at the start that you can shoot buttons because I had to do the hardest level while blind the whole time because of not realizing that, but that's also on me. Overall it's a very solid game and I had a pretty good time

super cute, loved it. got scared when i saw the fox and sad when he ate more chickens than I saved ):

This is so good. I found the timing to be a little bit off sometimes I think, but it became super addictive and I didn't really mind when it got slightly off beat. I really love the idea of the game, feel like it's pretty polished for a game jam and actually enjoyed it a lot. The only thing I'd have to say is the mechanic of the beef is a little underexplained, but it was worth learning it. I wish I didn't sucked at rhythm games to play better on the hard difficulty.

Definitely love the amount of content on the presentation and it's clear a lot of work went into the game! I feel like a lot of clarity regarding some mechanics and polish would help it a lot (Red being able to stand on yellow but not the other ones or explaining how buttons work in cases like one player stepping out of one and it turning off even if another one is on it), but besides that, it was super fun and I really enjoyed the puzzle aspect in some of the levels! Definitely enjoyed it the most when mechanics where clear and platforming wasn't as important as thinking

For a couple design choices I noticed I feel would improve the game a little bit:

-Seeing some characters in level layouts was hard because of the colors of the background, most noticeably with green in the first area

- I feel like if blue charged their ability completely once they touch the ground it would feel a lot better than having to wait needlessly most of the levels

The amount of work that went into the game is incredible, it felt super cool watching the animated logo at the start. I'd love to see a more polished version of this in the future.

es un chiste eso no es aburrido perdón igual todavía me chamuyar al dev

Amé, es re enviciante. Estaría buenísimo que las pelotas empiecen a caer en más cantidad con el tiempo o puntaje así termina siendo re caótico

Por ahora, éste es mi récord y hasta donde sé es el récord mundial porque nadie posteó una captura con un puntaje más alto B|

lo dije mil veces pero el movimiento de los cohetes y los bichos moviendo los brazos gracioso me encantan

Al principio se sintió un poco rara la poca mobilidad en el aire, pero uUna vez le agarré la mano al feel de los controles re disfruté el juego, lo jugué tres veces nomás para ver qué tan rápido podía pasar desafíos que me costaron como 10 minutos la primera vez. Amo cuando un juego tiene cosas así de movimientos que dominas.

Por el otro siento que le falta mucho feedback en audio, si hubiera un sonido de carga del arma y uno al disparar para acostumbrarse a marcas de audio el juego sería mucho más intuitivo más rápido y siento que podrías llevarlo a desafíos más jodidos. Tiene un re potencial y con más contenido y game feel podría ser zarpado.

me acabo de comprar unos guaymallen en honor a este juego y estan riquisimos amigo sos capo

las canciones y el detalle del iva amigo por dios quiero que este juego sea mi viejo

Zarpadísimo! Siento que le falta bastante balance para poder disfrutarlo todo lo que se lo merece, pero tanto el concepto, los gráficos y el ratito que lo estuve jugando fueron increíbles. Ojalá sigas laburándolo porque con más contenido y balance este juego tiene un potencial tremendo

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I'm super glad you liked them! I spent a lot of time trying to make them look good

For the colors, it's mainly a palette shader! I have done a couple before but this is heavily based on rogueNoodle's one, which is free and pretty easy to use. Besides that, it was only a couple of UV / Normal mapping tricks and a lot of Particle Systems

I couldn't polish the game much more after launching it due to an important jam on my country starting right aaway, that said once I'm done with it I'll come back to this add a few accessibility options

Sorry if it's a problem right now!

I'll try to fix the getting out of money thing lol, really glad you liked it! It's super nice to hear, thanks a lot for all the comments 😌

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Just updated the audio stuff and a couple more things! Thanks a lot for all the feedback, I greatly appreciate it

The beginning of the game is a lot hit or miss, so I'll probably try to balance it but it's not that easy to do as I'd like to have a small window of time were the buckets are the most relevant. Later in the game they can still be useful when expanding the machine's systems tho! I usually put them were I have leaks so they catch the clips falling until I can build a safer system for them

I exported the game on a higher resolution and think it should be better now. The downloadable version fits the screen on a 16/9 aspect ratio but I have some problems exporting WebGL builds

Really glad you liked it! It definitely was a fun experience and I had a great time making it and even more seeing all the different designs my friends came up with

I love the wave arena shooter kinda gameplay, and there seems to be a good bit of variation with the guns and upgrades, it was overall pretty fun! It would be great if rulers didn't align themselves to the player in that angle because they're hard to hit in a way that feels a bit frustrating

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I'd love it if there were any kind of score tracking to see how well I did against my older attempts, loved how fast paced it feels but it can get a bit messy after a while

Really super fun though, and by far the best graphics, audio and aesthetics for me!

the boss was super fun lol, I liked the graphics and the wobble effect of drops a lot!

tkm luce

che esto sería zarpado en adictivo si el jugador tuviera un toque más de velocidad y no hubiera recoil al recibir un golpe

Estuve como un cebado jugandolo como cinco minutos la verdad que es zarpado pero cuando te agarra una pelota un poco te agarran todas 😔

WOAH THIS IS INSANE well played dude 🙏

This is great!! I hope the next I'm Hungry Jam is soon so I too can participate

Could it be that you clicked outside the window? The game pauses if you tab out or click outside of it, but if you have it selected it should start about a second after clicking the button, once it logs in the leaderboard servers (Or start anyway if it can't reach the server)