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Luka Rizzi

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A member registered Oct 30, 2019 · View creator page →

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It was funny, I made this silly drawing in like 15 minutes because I found the simple art style and the guns floating above the character's shoulders weirdly compelling, hope you like it

Im really glad you enjoyed it! The camera actually does lerp its position and slerp its rotation, we just made it kinda fast because otherwise with our controls it became a little dizzying. The disorienting was intentional, as the idea was to try and find your way around the map the best you can and not screw up your pheromone trails, but based on playtests we might should have had a bigger camera size lol

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It's absurd you made this in two hours and a half. It's a fully fledged game for the framework of the time it took and could perfectly be expanded into something bigger if you wished to. Really loved it

The build doesn't seem to be working ): It opens to a empty scene

Can you make a PC build? I'd like to play this, I like pachinko games, but It's far more comfortable for me to play it either on web or PC

Thanks! It's great to see someone appreciate that side of the game. I made it with a friend and it was fun explaining it to him, it was the core idea from which the game ended up forming. After the rating period we'll probably polish it a little bit, but it was meant as a cozy little experience to get our feet back into making stuff. I'm really glad you enjoyed it!

Probably the most original game of the jam, I would love to see a bigger version of this in the future. Maybe a game where the stage shrinks but the player doesn't? I don't know, but I loved the possibility space of the idea. At the end it made me a little bit dizzy, maybe having the player lose with the screen a little bigger than it does now could help but that also could just be me. I enjoyed it a lot, would love to see it expanded

I would love to be able to play this with the arrow keys and Z or X to jump, I feel like the control scheme made it a lot less intuitive which is super important in a precision platformer like this. That said, I really enjoyed it, even though I couldn't beat it

Loved this, I haven't played many games of the jam yet but this one is probably going to be my favourite.

It was funny how the arena kept getting smaller although it came to a point where I was completely helpless lol
My highest score was 190, nice entry. I found it funny that the idea is kind of similar to the game I submitted to the jam, only yours is more arcade-y. Good game :)

You can restart in that screen by pressing R! Sorry I didn't clarify it, wanted to add it but got out of time :( I'll be sure to add the information in the description. I'm glad you liked it!

Every now and then I come back to this game and leave it running in the background just because of how satisfactory it looks and how well it works as a screensaver. I love this and I'm sure it will inspire me sometime in the future, if it hasn't already <3

Ésto es increíble che, me encanta como está escrito el final. Soy fan de las animaciones de Mer con el ukelele. Cuando te vea te regalo un pyraminx

I'm too lazy rn to record it, maybe later, but I downloaded the build and it didn't happen there (And I enjoyed the game, it was funny and I'm sorry I'm not talking much about that). Basically when I dropped the bomb on the lawn of the neighbor it disappeared and was nowhere to be found, I suspect it happened because when the player holds it it may end up a little bit ""inside"" of its collider and when you drop it the physics may have bugged out on the web build? Idk. If you want, I can record it once I have some time

A very creative way to make a canvas, loved that. At some point the enemies stopped spawning and it was sad because I wanted to collect all the grass and kill them all but once I figured I could draw on the grass it felt a lot interesting as a game and project, I dig it.

I love that you published something regardless of what happened with the original idea, and it's interesting to imagine what it would have been like. Hope you keep making stuff, would love to see how far you've come in some time. Congrats on the entry!

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I liked how slow it was, super chill and cute

Loved the twist, It's funny how even after the end the final score keeps updating. I got a high score of 4 but when the game ended it jumped to like 25 in 2 seconds of not moving

Is there any trick for the bomb to not disappear when I drop it? It its happening a lot and I really want to play this ):

When I saw the grass floating in the jump in the last levels I laughed out loud, really love the vibes and the comedy of this. I'm impressed by how much personality you got to give this project in just a couple of days.

Skittles
Skittles
Skittles

I liked the particles! Is there any way to keep the super speed up permanently? I wasn't able to do it with the grass on screen and it would have been pretty cool if I was

Feels super nice, probably my favorite from this jam. At first I thought it was just a chill game and once the commentary and features started appearing I laughed hard. Love how aesthetically pleasing it is, and it works very well capturing the calmness of the farming games (Besides the unwinnable clock at the beginning, lol).
Congrats on finishing it!


I like the feel of the ragdolls a lot, together with the sound design it reminded me of Happy Wheels

Pretty good for being your first game! I would have liked to be able to play endless, placing lots of flowers against lots of lawnmowers sounds like it could feel pretty fun. The first time I played it I got a little anxious about my flower placement tho lol

this is super cute! ❤️

When I released the game it was in four days for a jam and I promised an update. It has been a year and a half since then but since a lot of people seem to still be playing this I'll try to add options and maybe a few new mechanics soon!

We wanted to nail the Getting over It feel of having to be precise with your motions and speed but based on the comments on the game I can see we went a little to far lol, we'll tune it a fair bit after the rating period ends. We would haved loved to see more people finish it. Regarding the air momentum, we tried adding some measures to help with that during the jam, but allowing the player to move even the slightest bit on air made it possible to very easily break the game. We're still thinking about ideas to help with that and will keep it in mind!

Thanks a lot for the compliment on our art, we really appreciate it! We wanted to have a frog as the main character without jumping being an important mechanic and we loved the idea of justifying it through it's design, it means a lot that people are liking it

pretty fun, gorgeous art, definitely on the easy side but also fun to try to speedrun and get a record. solid entry and good game :)

After this comment I went back and played for a little bit more and I want to add that I really enjoyed the part where you had to go get a lot of charges of the vertical and horizontal boosts to get back and higher. It was super satisfying. You should definitely feel very proud about this game, despite the bugs that came up

This is by far my favourite game of the jam so far, really skill expressive and frustrating in a good way. I always felt falling was my fault and I wanted to keep playing to get better. I played for about half an hour and had to stop because a friend wanted to play something else, but I'm really tempted to come back to this when I have a little more spare time. I'm really surprised by how good this was.

really enjoyed turning constantly to build speed. had a good while with this game, steering is super fun

I liked the idea and had a fun time for a while but sadly I encountered a lot of bugs and design issues that made the game a little bit frustrating to play, like the jump impulse resetting randomly, the camera getting too away from the player or some places having the player forced to restart just because of losing momentum even though they're in a safe spot. I really enjoyed it at the start but couldn't get past the issues. It super understandable though given it's a game jam and we all have problems with polish, I just liked the game a fair bit and would have loved to be able to enjoy it more.

Hope you work on this game a little more after the jam, I really see a lot of potential in it

This was super fun. I got frustrated a bit but it's on me, at the same time it's definitely one of my fav games of the jam. The mechanic is super original. I wish the sound didn't bug on me ):

I loved the polish on some places, like the grappling rotating towards the mouse and the little graffiti every so often. Would have loved a little more on the gameplay side tho, like refreshing your hook's cooldown on the floor or starting it upon launching it, and signaling the drones position when off screen (Especially this, it was pretty frustrating having to calculate the horizontal position of some of them). Overall though it was a pretty good experience, I really enjoyed it for a good while!

There's a timer on the top left and global leaderboards once you beat it, it's a little bugged (seconds don't reset after 30 lol) but it still works on tracking who's the fastest under the hood

We submitted with like 30 seconds left lol we'll definitely update both the physics, map and features once the rating period ends

really love the border effect, pretty creative gameplay and I had a lot of fun! I only wish it was a little more active or deep in gameplay, but the powerups also made it pretty fun

Pretty fun overall, nice job with the game! I like how it looks, pretty cute

It was a little bit too hard for me, got to 4k points but felt like I wasn't in control of the situation and could die semi-randomly at any moment. That said, I had a fun time and I really dig the low poly aesthetic so I'm interested in seeing what other games you come up with in the future!

This is incredible. The amount of polish is so unreal, the level design gets something new and interesting every time you start wondering where it will go next, the particles are so well done and implemented and it's all so cute in general. There are so many details you considered to make the user experience better, I went to check my phone expecting to have the game reset the level every three seconds and the player just waited for me. It takes so many things into account to make it an enjoyable experience. I love the use of momentum in the last level. I really can't believe you made it feel so good in so little time. I wish it performed better on web, but downloading it was the best decision I could have taken. Congrats on making such a great game

This looks so cool, the little details like bullet holes or the camera tilt are so good. Really enjoyed it