Yeah it can be hard on jams for people to give the game a chance when its not too straightforward, but i like to try figure out, i usually dont read the tutorials and buttons and have to go back to do it after failing misserably lol
Dancovy
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https://imgur.com/a/LilAKy5 Im confused about what to do here D: great job anyway. i wasnt fish for a while
Thanks! Yeah it's definitely hard to get good at the controls, we went against air control since with it you could just propel yourself upwards against a wall, press right and just get over it (pun intended), so for the mechanics to work you need to rely more on the tongue. Definitely will feel a lot better when we work more on the physics and get a better curve of learning early on
cute game, had fun playing. a bit of feedback is it was a little counterintuitive that if you jumped from a lower place you bounced more on the bouncy thingy and if you jumped higher you bounced lower, also counterintuitive not just moving standing still on the birds, anyway good job, keep at it, would like to see what the other levels look like
Thanks for the feedback!
Yeah, we are thinking about doing more with the game after the jam, and in that case we will remake the whole physics system and the level too, we had a busy couple of weeks and werent happy specially with how the level ended up, needs to be more intuitive, less punishing early on, and teaching better the mechanics as well.
The brown background was intended to be a bit of a guide of where to go and how, but obviously that didnt work out hahah, thanks for giving it a good try tho, im figuring out that you gotta be really good to explain things more naturally and not too literally, but ill defend myself saying im just starting making games hahaha. Also we decided the movement was gonna be only using the tongue after you leave the ground, since if you can control in the air you can move just too freely and lets you just throw yourself up to a wall and just press right to get over the ledge, and that ruins a couple of the mechanics.
Sorry for writing all over the place, and thanks again for liking it!
I feel like it's one of the most traditional foddian games in the jam, but I mean that in a good way; it's probably the one that knew the most what it wanted to be and accomplished it pretty comfortably. Pretty good game feel, clearly speedrunnable, a nice amount of polish. Very solid overall. Managed to get a good score, but im coming back for that top 1 !
I loved the art and the animations, they are super well done. I would have liked more skill expresiveness (Having more skips or places to do cool stuff) but I can't figure out how the leaderboard times are that low so maybe there was and it's on me not realizing. It would also be cool if it rewarded doing tricks, which is kind of a staple of the skateboarding genre, and I almost didn't fell at all which didn't feel very true to the foddian genre, but it's overall super solid and polished and there's still a lot of potential to build upon. I also definitely liked the music a lot