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Dancovy

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A member registered Apr 07, 2022 · View creator page →

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Yeah it can be hard on jams for people to give the game a chance when its not too straightforward, but i like to try figure out, i usually dont read the tutorials and buttons and have to go back to do it after failing misserably lol

Damn you rock

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Well im stuck at the moon but at least im with the cat i love and with a 24 highscore on the minigame.
pd: loved the art! was a bit sad about the lack of music tho, but had my fun! Reminded me of "Tamale Loco" for some reason lol. keep on making awesome games!

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Deffinetly dont skip the tutorial here lol, had fun but didnt really seem like that much of a choice or need to be on mode 1 and 2. Keep at it!

honestly lots of fun, managed to kill only 3 wyrms and recovered from losing my ship but still, great job!

I really enjoyed playing, its deffinetly an issue how out of hands things get if you lose a life, since you get back to normal attack no power lol, other than aknowledging that snowball effect, awesome! keep at it

I really enjoyed playing, its deffinetly an issue how out of hands things get if you lose a life, since you get back to normal attack no power lol, other than aknowledging that snowball effect, awesome! keep at it

https://imgur.com/a/LilAKy5 Im confused about what to do here D: great job anyway. i wasnt fish for a while

the game looks awesome and im so sad i suck so bad at it and couldnt see that much. Great work and would love to try it again post jam

I really liked the art and music, also seeing the girl right before the end, but was a bit sad that you didnt go to her after the boss. Overall a bit frustrating but i think that was intentional lol, keep at it!

GOT OUT OF HAND PRETTY FAST

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thanks! i was 𝒽𝑜𝓅𝓅𝒾𝓃𝑔 youd like it

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Thanks! Yeah it's definitely hard to get good at the controls, we went against air control since with it you could just propel yourself upwards against a wall, press right and just get over it (pun intended), so for the mechanics to work you need to rely more on the tongue. Definitely will feel a lot better when we work more on the physics and get a better curve of learning early on

I think your lengthy feeback is absolutely the best, easiest way to improve is to get a feel of what the players think while playing. kudosx100 for doing it and taking the time again and again.

i got to the part where its 1 square sand 1 ice 1 sand and so on, how far was i? i also think maybe the wall jump should be made a little bit easier to accomplish... hahaha

had fun playing it, really tried to finish it but after getting back to the beggining one too many times... ive failed you sorry

cute game, had fun playing. a bit of feedback is it was a little counterintuitive that if you jumped from a lower place you bounced more on the bouncy thingy and if you jumped higher you bounced lower, also counterintuitive not just moving standing still on the birds, anyway good job, keep at it, would like to see what the other levels look like

thanks! so glad you liked it! deffinetly we gotta work on the background pallet to be less confusing

Thanks for the feedback!
Yeah, we are thinking about doing more with the game after the jam, and in that case we will remake the whole physics system and the level too, we had a busy couple of weeks and werent happy specially with how the level ended up, needs to be more intuitive, less punishing early on, and teaching better the mechanics as well. 
The brown background was intended to be a bit of a guide of where to go and how, but obviously that didnt work out hahah, thanks for giving it a good try tho, im figuring out that you gotta be really good to explain things more naturally and not too literally, but ill defend myself saying im just starting making games hahaha. Also we decided the movement was gonna be only using the tongue after you leave the ground, since if you can control in the air you can move just too freely and lets you just throw yourself up to a wall and just press right to get over the ledge, and that ruins a couple of the mechanics.

Sorry for writing all over the place, and thanks again for liking it!

okey, i got a preeeety decent score, also, be sure to tick the option not to allow people to do this kind of stuff of changing color on the leaderboard lol,  grats on the game, i can see this one as the picked one by the speedrunners

thanks for the feedback! clarified the controls a bit better, hopefully that will help!

I feel like it's one of the most traditional foddian games in the jam, but I mean that in a good way; it's probably the one that knew the most what it wanted to be and accomplished it pretty comfortably. Pretty good game feel, clearly speedrunnable, a nice amount of polish. Very solid overall. Managed to get a good score, but im coming back for that top 1 !

Love the theme, art and idea, i feel like if the cat had a bigger cooldown it would feel better, but also a better level dessign at the very beggining  making it easier (its really hard) to get out of the first part, would make it  a lot less frustrating

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I might have just flown out to infinity lol. Had fun playing it, maybe would like to be able  to turn the camara around to see better where im going. Good job!

i hope you go back to it and polish it after the jam, really want to play it again

Love the idea of grabbing a great game and making it foddian, you did a great job on little time.
i feel like the controls would feel much better if you didnt slide so much, would love to play it again once polished tho

Had fun playing it, feel like after the portals you should have a a second without losing that much control since you cant see, its pretty original also, and loved the sounds, great job!

Love the art and originality, you really polished it a lot for real,  it is a bit frustrating how punishing it is lol

I loved the art and the animations, they are super well done. I would have liked more skill expresiveness (Having more skips or places to do cool stuff) but I can't figure out how the leaderboard times are that low so maybe there was and it's on me not realizing. It would also be cool if it rewarded doing tricks, which is kind of a staple of the skateboarding genre, and I almost didn't fell at all which didn't feel very true to the foddian genre, but it's overall super solid and polished and there's still a lot of potential to build upon. I also definitely liked the music a lot

thank you very much!  i think we will work on it more after the jam, redo the whole leveldessign and physics and see if we can get it to a cleaner place

huh never thought about it like that, could add a function to edit the buttons for people who think about it that way. glad you liked it and thanks for the feedback!

the game wont load :( any chance you can upload a downloadable version?

loved the idea, great implementation

great idea and awesome game! only problem i had was wating for my angel to go to the place, i know it was just 3 seconds but still, and waiting for the robots with pickaxes as well, since they camped the place hahaha, maybe have them reset their spot when you die?

cool first game, keep on going!

feedback: i feel like after dashing you get like heavy gravity for a fraction of a second

thanks!

I swear to god the bar looks way longer lol, took my a while to learn to overshoot, had fun trying it out

thanks! went to try it out and it was great to play hahah

had fun playing it 

thanks! glad you liked it!