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sirdj27

48
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A member registered Jun 08, 2021 · View creator page →

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Glad you enjoyed it! Our main inspirations were the jam's themes and bullet-hell games in general.

Thank you!

Big fan of the straightforward mechanics and the art style. Great work, especially for your first game!

Cool interpretation of the theme! The presentation for this game was excellent, as well. I think the number of mechanics seemed a little unnecessary, and I would suggest focusing on one mechanic and fleshing it out to make the levels more unique. Regardless, this was still an impressive game!

Came in expecting a Mappy Heal, didn't get one, very disappointed.

Seriously though, this game was pretty intense! Loved the way the theme was implemented, and the timing was pretty spot on considering I won with barely any time left. Good job!

Cool game! I liked the chalk aesthetic and the music, I think it gave the game a unique vibe. I thought the levels were well-designed, although I did have some trouble using the grappling hook. Overall, great work!

Really solid game, the precise movement makes the challenge pretty compelling! I think the CRT filter was very fitting and I thought the ending was great. Nice job!

Very fun game overall, I loved the concept and the enemy types. I also think the auto-aiming does a great job of keeping the player's focus on the controllable character's movement. More of a suggestion than a criticism, but since your game is centered around the pulse of the player's movement, I think it would be cool if the music's tempo was synced with the player's pulse. Great work!

This game was pretty fun! I thought it was interesting how each level had a very different feel to it even though the mechanics stayed the same throughout. I also have no clue what the player character is supposed to be, but it's oddly adorable. Great work!

Thank you!

Thank you for playing!

We're glad you enjoyed it!

That's an awesome score! Yes, the speed power-up can definitely use some balancing, especially during the later part of the level. We'll need to figure out a way to fix it!

Thank you, we're glad you liked the damage system!

Pretty cool game, love the concept and the music is catchy!

Excellent game! I love the rhythmic interpretation of the theme, and the music was really driving. Awesome blend of a rhythm game and a platformer!

I loved this take on the theme! I think it provides for some interesting platforming puzzles. If you plan on making more levels, I'd love to try them!

You made some pretty great puzzles, level 10 got me stuck for a while! Giving each number its own ability was a really unique use of the theme, and it served as an interesting mechanic. This is a really impressive first full game, great work!

A very impressive game overall! The grapple movement is so smooth and the level design puts the mechanic to great use. Plus, this level of presentation is outstanding, especially for a game made in 72 hours! I think the wall jump could be a bit easier to pull off, but I still had a lot of fun!

This concept is honestly pretty ingenious, it's so simple but makes for some exciting gameplay. The scoreboard is also a really nice touch! Great work on your first game!

I'm embarrassed to share how long it took me, but I finally beat it! Everything about this game was incredible: the visuals were clean, the soundtrack was sick, and the gameplay was difficult but still intriguing enough to push me to complete the game. Even the logo is awesome! The somewhat unpredictable nature of the triangle's vertices added an extra layer of intensity without making the gameplay too overwhelming. Awesome work!

Wow, thank you so much for the awesome feedback! I was actually playing your game yesterday but didn't want to leave a review until I survived for 3 minutes. I'll go back to that now!

Thank you!

Thank you! We'll consider adding alternate color schemes in the future!

Thank you! Those are some pretty good high scores!

It took me way too long to survive a minute on normal mode (I only made it to 30 seconds on hard mode) but this is an incredibly well-executed and addictive game. Well done!

Glad you had fun! We didn't have time for too much sound design, but we'll consider adding some sound effects in with a future update.

Thank you!

I didn't consider this issue during development. We'll try to include more keyboard layouts in a future update!

Love the concept, plus the level design provided for some really neat puzzles! I think waiting for the gravity to change could be tedious at times, but a fun game overall!

It took me way too long to get a 4-digit high score but wow this game is excellent, from the graphics to the visuals to the gameplay! Maybe some balancing fixes can be made (staying on the road is hard enough, so I don't see the need for additional obstacles like the wooden boards) but regardless, this game was incredibly fun!

The only time I ever knew what was going on was when the screen said "DEAD," but fun game!

Loved this game, the art style was great and the sound design was top-notch! I very much enjoyed launching the adorable cat across space. I think the movement of the cat while it is in the air could be a bit more concise, but I think the launching trajectory was pretty easy to control. I also think the inclusion of the scoreboard was pretty neat. Awesome work!

Very cute and simple game, I felt bad for the chickens that I didn't save, but the fox was also cute and probably very hungry so it's ok

Fun but super challenging, love the concept and the precise aiming! Having three different power levels was a good interpretation of the theme.

The number of levels and mechanics in this game is crazy, awesome work! I liked each character's unique ability, but I wish the control scheme was more intuitive for the keyboard, particularly with switching between characters

Neat concept that was really fun toward the middle of the run! But the enemies were too sparse at the beginning and too dense at the end of the run. I would love to see an updated version of this game that is more balanced!

I loved the concept and was devastated every time I lost a pingu. I felt that the frequency which ice blocks appeared was too slow in comparison to the frequency that the cloud appeared. Otherwise, this was overall a really cute and unique game!

Pretty solid game! I liked how the shapes had a lot of friction since it made their movement easy to predict. I also loved the music! I found the mouse controls to be difficult due to the low sensitivity of the board's tilting ability, as well as the lack of a cursor during gameplay. Otherwise, an awesome first jam game!