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A jam entry

Forest DwellersView game page »

pokemon roguelike
Submitted by faxdoc (@faxdocc) with 49 minutes, 35 seconds before the deadline

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Results

CriteriaRankScore*Raw Score
Music#363.3413.571
Visuals#403.7424.000
Sound#732.6732.857
Story#752.2722.429
Fun#912.5392.714
Theme#1192.2722.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
faxdoc --- https://twitter.com/Faxdocc
lynzkar --- https://twitter.com/lynzkar

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Comments

Host

I really liked the idea behind this one but the controls were a real downer for me. With a little polish it could be really great, though.

Submitted

The graphics are generally very nice, especially the little characters! I wandered around for a bit and fought some creatures but wasn't sure what's the goal. My biggest complaint would be the trees - initially I was wandering why does the player get behind the weird green tiles and only later figured out they were part of the trees. Visually it looks a bit weird, and more importantly it makes figuring out to which tiles one can move confusing, besides hiding creatures and items.

Submitted

Loved the animation!

Submitted(+1)

This looks really good, love the style. I can see what this is trying to accomplish but ended up being too ambitious in the end. Menu controls were really odd, in places where it looks like I can go down I had to keep hitting left or right instead. The trees kinda obscured the view a tad too much, I run into enemies I had no idea were there more often than not.

Submitted

I sense high Pokemon influence here. I'd suggest to have option to switch while moving, because I couldn't attack with triangle one to other than triangle enemies.

Developer

Good idea, thanks :)

Submitted

The game looks really good, but the controls are a bit wierd (in some places i could move up and down with left and right buttons) and I didn't really understand what I'm doing in the forest untill I played for a while.

Still had some fun though.

Developer

Thanks so much for the feedback. We are working on fixes right now