Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

BulletFingersView game page

time limited platformer made for heartjam 2018
Submitted by backyard (@backYard321) — 3 hours, 50 minutes before the deadline
Add to collection

Play game

BulletFingers's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#173.7003.700
Theme#183.8003.800
Sound#353.1003.100
Visuals#483.6003.600
Music#573.0003.000
Story#902.1002.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I quite enjoyed the style and concept. I found the music somewhat annoying though. My suggestion for improvement would be giving the player the possibility of gaining time, either by having a single timer with possibility of adding time bonuses, or by having separate sections with independent timers (or both). 

Developer

Thanks! You can actually mute the music by pressing m, but it isn't written anywhere in the game so I should find an elegant way of including it. But yeah, after spending a third of my time testing this game listening to it, I don't really like the music either.

What I'll end up doing is breaking the game down into sections with different time limits. The idea behind the bullets is that they would effectively buy you time by letting you easily bypass obstacles, but picking them up could end up costing you time if you don't choose a fast enough route. So the time limit in any given section has to be long enough to make your chosen route matter, but not so long that it feels overly punishing to fail.

Submitted(+1)

Slick style, whatever it is you nailed it. I especially liked how you can traverse rooms in multiple ways which allows you to save up bullets for later rooms.

Developer

high praise, thank you! anything that you think should be improved?

Submitted

Tone down the walking SFX, add checkpoints, add a different type of bomb which could make chain reactions. All of these will make me play again.

Submitted(+1)

Well done, I like the music and the trippy background. 

Developer

thanks bud - did you have any issues while playing it?

Submitted

No issues bud,  maybe implement some knock back from firing a bullet, or have a time bonus you can shoot at, or the ability to use a bullet while in the air to do a double jump to reach higher places. And since I'm no good under pressure, have each level timed with increasing difficulty but the ability to reset to the start of each room. Hope that helps.

Deleted post
Developer

To be honest I never considered expanding this to have multiple timed sections, but that makes total sense now that you mention it. 

Submitted(+1)

Great game! I wish the last room had even more bombs haha.

Developer

aha thanks. what I should improve on?

Submitted(+1)

It's a good game that needs more ratings!

I would simply add more time everytime you exit a room, two seconds or just one.

Developer (1 edit)

Thank you! While I was working on it, I messed around with "sleep()" function as a quick fix (essentially freezing the game world for a half second), but it didn't look right to me so I didn't leave it in the final project. Maybe simple a door closing animation before advancing?

Submitted

The animation and +n time  on the collision with the door.

Submitted(+1)

Ever since i saw your posts in twitter I wanted to play this game and it was awesome! :D

Developer

hey, thank you! what do you think needs improvement?

Submitted

I don't really know there wasn't anything that stood out. Maybe a little bit more time? I couldn't beat the game a single time.

Developer

yeah good point - I wanted to make it hard to add replayability, but I may have gone overboard there.

Submitted(+1)

Interesting game, only thing I don't like is the shooting controls. Space would've been nicer personally and enter to continue the dialogs.

Developer

you're right - I like 8 directional shooting just because it fits the 2 button control scheme, but in retrospect there was probably a better way to incorporate it here that I overlooked.