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I want to build a tower bigger than me!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Devlog | #2 | n/a | n/a |
| Theme | #2 | 4.279 | 4.279 |
| Gameplay / Fun / Engagement | #5 | 3.628 | 3.628 |
| Overall | #6 | 3.616 | 3.616 |
| Audio / Sound Design | #9 | 3.419 | 3.419 |
| Art Style / Visuals | #24 | 3.140 | 3.140 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Unity
How does your game fit the theme?
In the process of making a tower, you can use everything that you see.
Devlog link
https://www.youtube.com/watch?v=Xde7FNP4zk8
Easter Egg Challenge
You have to add 3 special vehicles to the tower to trigger it:
1. Cop car (on the left side, when you see the street)
2. Ship (on the left-bottom side of the screen- on the water, when your tower is about 60 meters)
3. Plane- easy to spot when your tower is big enough. Circles the tower
Self-made & used stuff
Graphics / Art (e.g. models or textures)
Audio (e.g. music or sound effects)
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Comments
This is so addictive! Amazing concept, really simple but effectively implemented. And the music and sound just make everything so much better! Great job, loved playing this :)
Big thanks for playing! Glad you liked it!
The game was really nice! the use of theme is amazing and the polishing is good as well. I would say to add a scrollbar to the leaderboard because I want to see myself.( my score was too low lol)
Thanks! I'm seriously impressed by some of the scores in there. I didn't expect that my score was gonna be kicked out of the top 3 on the first day :)
I agree with everything that was written good here about this game, I spent, it seems, more than an hour in it and got to the 7th place. The music, the sounds, and the idea are all very well done. But still, I'll write about some of the flaws that I found while I was playing.
1) Many people have written about physics, so I don't see the point in staying too long, it just happens to be a pity for a car or a house that is stuck in the ground.
2) In the leaderboard, the "back" or "restart" button closes the nickname of one of the participants. It seems to be a minus, but at the same time it worked for me as an additional motivator not to be closed by the button.
3) Sometimes, when I put up the building exactly at the moment when the time was running out, my score became just 8 or something like that instead of 148. Perhaps the last size of the delivered object was taken into account, I'm not sure.
But for all that, I really really liked it. Thank you for creating this game.
Thanks for playing! Especially for such a long time :D
For the physics- I noticed unity behaves better, when the physics objects are of similar scale. Since my game has toy cars, and skyscrapers, it got wonky fast :) I feel your pain- for the big points you want to get that house early :)
As for the leaderboard- that's an oversight on my part. I had only 3 people to test the game, so the leaderboard never got very long. It downloads top 20 scores, and doesn't even display them :p
As for the scoring bug- I am totally aware it exists, but couldn't replicate it. It seems like the tower measuring component gets disabled, but I couldn't identify where it happens.
Wow—this game is seriously addictive! I ended up scoring 88 and found myself really getting into the challenge. The concept is super fun: starting with toy cars and stacking all kinds of nearby objects to build upward is such a creative use of the “everything is resources” theme. The W/S controls for height and LMB to place objects were simple and effective once you get the hang of it.
Yes, there are a few rough edges like the UI, some object placement glitches, and the overall map design could be tighter—but honestly, none of that took away from the fun. It’s clear that people are loving it, and for good reason—so many jam entries, and this one’s already pulling tons of attention in just a day!
Really well done—hope you keep working on it after the jam!
Honestly- I'm a bit surpised this game got as good as it did. Out of the final five themes this definitely wasn't my favourite ("You are the final boss", and "one room" were). Maybe that's why it's good though. I had much more chill, and less presure, and just experimented with a type of gameplay I haven't done before.
This kind of hyper-casual game is perfect for CrazyGames. It’s super addictive, and with some UI polish and refined mechanics, you could definitely earn money from it. Great work!
The concept is so cool! Enjoyed it a lot, the zooming out was very satisfying :D
I'm gonna be serious here- I really wanted the camera to feel good, so that means a lot to me :)
Simple, deliberately janky. Right when you think it's done, boom- leaderboard. I've never quite felt a drive to play again so absolutely after a game jam game. Very well done! My favorite part was the BOOM from adding on big buildings! (I also liked ur dev log, I liked the Invincible title sequence reference lol).
The loud rubble noises with the somber music 👌👌👌👌👌👌👌👌👌👌👌👌👌👌👌👌🔥🔥🔥🔥🔥🔥🔥🔥 Radically succulent design choices here
I think a really cool feature to add are specialty items- Items that grant you bonus height at the end of your round (For example, grabbing the airplane and stacking that, as it's harder to grab a moving object).
(I take pride in the #3 score at the time of this writing hehe)
Thanks for a detailed review! And watching the devlog too! You know, sometimes you add those little things, and then wonder if anyone notices, so I'm glad someone got the Invincible reference.
As for the items- I thought about it, but in the end decided against it. I didn't want to make the game, so that for example you pretty much gotta go for the plane if you want the high score.
Then again- the easter egg is triggered, if you add the cop car, the ship, and the plane to the tower :)
Also- 3rd place is pretty good! Normally I'd say go on, and take the first, but those guys got some serious score!
The decision not to add bonus makes sense. I was about to settle for 6th, went back to play again (for like the third time) and got third after learning a strat lol.
I mean, the way I see it, you gotta go toy car -> table -> house for the big points :)
Agreed, past that I try to use the array of apartment complexes as opposed to the twin towers in the distance (more consistent and uniform shape allows for easier construction). Towers are good for finishing and creating a new "base" in case the stack is getting cluttered, at least in my experience
I see you have the tactics just right :)
This is so fun. I played for way longer than I should have. The sound design is also really well done. The physics can be a little buggy at points but thats not too much of a problem. Overall I love it :D
Thanks! I spent more time on sound desing than usual, and it seems like it paid off :)
This game is definitely a 5/5! It's clearly the work of a professional. The idea is awesome and fits the theme 'Everything is a resource' perfectly.
One small thing I noticed — it was sometimes difficult to place objects precisely on top of each other. I feel like adding camera controls, like right-click to rotate and scroll to zoom in/out, would make object placement much easier.
Overall, a FANTASTIC game. I also watched your devlog video — congratulations! You’re incredible. Keep up the amazing work!
Thanks for the kind words!
I was wondering about the camera controls, but ultimately decided against it. I didn't want the situation, where the player zoomed out and just grabbed the skyscrappers right away! Also- because the player can't rotate the camera I only had to make a quater of the city. This was not just less work for me, but also less physics objects to handle by the engine!
Good concept. Really enjoyed the gameplay.
Thanks! Nice work getting to the second place of the leaderboard!
I found this actually hilarious. I love the music, I feel like it perfectly captures the vibe of "ruining a peaceful city to build a really big tower". I had a ton of fun playing this!
Thaks, this was exactly the vibe I was going for!
Really liked the idea of using literally everything in the environment and build the tower. It reminds me of the game "Only Up'. The gameplay was fun too. And the background music you designed is just perfect, it keeps you engaged with the gameplay and motivates to build the tower faster, loved it. Great work!
I didn't think of it before, but the tower really looks like something out of Only Up towards the end!
Thanks for playing!
best game
Seeing, as you beat all the players on the leaderboard, I can tell you liked it :)
amazing game! It fits the theme really well and the leaderboard adds the competition and replayability quick games need. Moving 3D objects was a bit hard, but not a game breaker. Great job!
Thanks! I try to add leaderboards to all my arcade games! Keeps the players coming back :)
Great game I love the way anythign can be used to build. The physics were a little janky and hard to control fits the theme very well.
Thanks for playing!
Super cool! I really love this concept, and you took the creativity to the next level with this entry. Everything from the music to the fun sound effects, the random explosions, and more set the scene for a hilarious, creative game rich in humor and personality.
The game was really fun to play, while still fitting the theme perfectly. You took "everything is a resource" to the next level!
Moving the objects was a little janky and weird, and while I know that this was partly intentional and part of the game's goofy nature, it felt a bit out of my control and hard to manage.
It would also be cool to have even more objects to grab. The map felt a bit sparse, and the choice of items was limited. I think adding more items and scalability would be a great next step.
Overall, an amazing, creative, and clearly well-thought-out game. Super fun to play and definitely a really great entry!
Thanks for playing! The physics took the most work to balance. If it was too janky the game became juck based. If it was too solid- it became too easy. Right now it's at some point between, where the objects don't fly off (well, most of the time), but also you can't just turn a building to the optimal position that easily.
I really loved the idea matching with the theme and secondly amazing graphics. Gameplay was amazing, Art style was amazing and Theme was again amazing.
2 suggestions that I have are - 1) Add more objects and make the city more crowded that will enhance gameplay
2) Add sound effects of collision and Car sound ( You can also add a new cursor ).
But Overall an amazing Game.
I thought about making the city bigger, but I was afraid it would lag on web-build, especially on weaker PCs.
Thanks for kind words :)
The first thing that caught my eye was the leaderboard, and it just kept making me want to play more to try and get a better high score! This game is really unique and I love the physics; even though things do fly around a lot it's pretty funny to see them go everywhere.
All of the art and music was good and the game really fits the theme!
Thanks for playing! I try to implement leaderboards each time I make an arcade game, for exactly this reason :)
I like how I can take objects and place them in one spot to build the biggest tower possible. It felt like I placed all objects I could to make a big tower but my score was 6.14 and I seen people get a much higher score than mine so I'm definitely playing the game wrong or something.
I also like how once the objects turn yellow, that signals to me that I built a tower. This is a great demo.
when you grab an object, you can move it up and down with w and s
Very cool idea and also pretty clever implementation!
It's pretty hard to allow movement of 3D objects with the mouse only all while having a static view and I think you found a good middle ground solution that isn't too complex so it's hard to learn, but also not too simple to allow more or less precise movement. Altough towards the end it gets very hard to control, especially since it's all physics objects throwing each other around. Maybe nulling the radial velocity when the player picks up/drops and object could help?
The leaderboard was an unexpected cherry on top! I couldn't beat your 180m but I'm still satisfyed with my result :D
Awesome game with an amazing interpretation.
Thanks! I got the object movement right pretty early on, but physics got tweaked all the time. If I got it too calm (like with lower radial velocity) the game got way easier, and you could build 200m towers with little effort. On the other hand, if it got too crazy, game became pretty much luck based. I got to the point of some balance, but I could tweak it endlessly, and never be content :)
Really cool idea!
The gameplay was fun and I wanted to beat my high score every time! The only downside was the physics, sometimes things disappeared or wobbled through the floor.
The graphics were low-poly but well done and I liked the lighting.
The audio effects were really funny, like when you built a house or took a police car!
For the theme: it's a direct implementation of the theme, so that was done well too!
Thanks for playing. The physics took a lot of tweaking, but turned out a bit strange in the end. Turns out unity doesn't love it, when there are both huge and tiny physics objects in the scene!
Yeah, Unity‘s physics engine doesn’t like fast moving objects, had problems in other project too :D