It seems to be the best thing I've seen here. The paths for passing are well thought out, with visuals, a funny story, and sounds, everything is fine too. Of course, the in-game menu is missing, but I understand that there was little time. It's a very cool game. If it were full-fledged for a few hours with several levels, I would stick to it for a long time and persuade all my friends to play.
Ignotus10
Creator of
Recent community posts
It's a cool concept, and the idea was used very coolly. Well, the style is quite pleasant, everything is clear. I don't even know what to scold. I may have bumped my head in one place at the beginning when jumping high, where I would not have wanted to, but this is a small thing. Very cool overall. My record is 8.
Our game is also a platformer, but with a slightly different idea. I will be glad if you rate it too)
I really liked the drawing style, and the gameplay was so exciting that I wanted more and more. It really could be a great phone game. The only thing to note is that there really isn't enough description for the items in the store, and maybe a mini-plot, but that's for my taste. But it turned out very cool.
I didn't think I would focus on anything specific, since there are a lot of games, but it happened. It is played cheerfully and interestingly. It's very addictive. From what I can tell, there's not too much motivation to kill enemies, you can just run. But in general, it was done simply and interestingly. I was interested
I agree with everything that was written good here about this game, I spent, it seems, more than an hour in it and got to the 7th place. The music, the sounds, and the idea are all very well done. But still, I'll write about some of the flaws that I found while I was playing.
1) Many people have written about physics, so I don't see the point in staying too long, it just happens to be a pity for a car or a house that is stuck in the ground.
2) In the leaderboard, the "back" or "restart" button closes the nickname of one of the participants. It seems to be a minus, but at the same time it worked for me as an additional motivator not to be closed by the button.
3) Sometimes, when I put up the building exactly at the moment when the time was running out, my score became just 8 or something like that instead of 148. Perhaps the last size of the delivered object was taken into account, I'm not sure.
But for all that, I really really liked it. Thank you for creating this game.
I liked the concept, like many people here, it seems. Of course, there could be more. The Easter ending is quite funny. And the text itself is interesting to read, but, of course, I want more features. Anyway, congratulations on the first game, and even on the Game Jam, I think you'll be able to come up with a lot of creative game ideas in the future.
It's a very hardcore game. At first, I was a little confused about how to get out of the initial box, but when I realized all the mechanics, I got involved quite strongly. It turned out to be too difficult for me, but the idea of something falling out of enemies and giving effects to weapons when combined with each other is very interesting. Maybe I'll come back to the game to try my hand.
I could not. Perhaps because of my poor English skills, I didn't understand something, but at the level where slowing objects appear, I'm stuck. I liked the overall visual and the atmosphere, and the puzzles themselves are interesting. But I still haven't had the opportunity to move obliquely, although it may be necessary for the genre

