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SourabhK

176
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11
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A member registered Jan 29, 2021 · View creator page →

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This climbing game felt surprisingly relaxing to me. The controls work really well, and because of that it never felt frustrating like many other climbing games. I actually want to come back and play more when I have time.

The gameplay feels solid and smooth, and the overall experience is calm despite the tense theme. Overall, a nicely designed entry where good controls make all the difference.

I’m already a fan of strategy-based games like this, so this one really clicked with me. At first I didn’t fully understand what was going on, but once the mechanics started to make sense, I kept playing and experimenting.

The growing magic circle idea is fun to interact with and feels rewarding over time. Overall, it’s an engaging concept that becomes more enjoyable the more you understand it.

I really liked this one. Short, simple games with this kind of artwork always work for me, and the presentation here was strong. The art style, mood, and overall feel were memorable, and the way the theme was used felt thoughtful and meaningful.

The gameplay itself was very simple, and personally I would have enjoyed a bit more interaction, but even as it is, the experience comes together nicely. Overall, a well-made and emotionally interesting entry that leaves an impression.

This felt like a perfect match for the jam theme. The growing-ball mechanic was creative and fun, and the gameplay worked really well overall. Level design was decent and enjoyable.

With a bit more polish—like fixing small bugs, improving visuals, and adding a restart option if the ball gets stuck—this could become a game people would really enjoy playing more.

Gameplay felt creative and different, especially with the rotating core idea. It didn’t fully click for me, but it was still an interesting concept to try out.

Planting seeds in the ground, watering them, and watching them grow is always satisfying, no matter the game. That core feeling alone made this experience enjoyable for me.

I like games where you place seeds, water them, and grow things while freely moving the player, so this one caught my interest. The game isn’t fully polished yet, but it’s playable and clearly functional. Buying items from NPCs works well, and cutting/collecting resources feels satisfying.

I wasn’t able to collect stone into the inventory, which felt like a small bug, but overall the systems are there and working. The characters are cute, the visuals are nice (as shown), and the audio is okay, even if it didn’t stand out much for me.

Overall, this feels like a solid base with charm. With a bit more polish and small fixes, it could become a really enjoyable experience.

This game felt polished and enjoyable to play. The cute sound effects and humming background music fit the atmosphere perfectly, and the graphics and enemy designs were really well done. The minimal UI was clean and easy to understand.

I especially liked the room-based puzzle design, going between rooms to find keys and open doors felt satisfying. At one point I got stuck where some bars blocked the path and I couldn’t figure out how to reach the key—adding a small visual cue there could help players progress more smoothly.

Overall, this was a fun and well-presented experience. You can clearly feel the effort and care put into the game.

This was actually the first game I played in the jam, and it felt like a great way to start. The strategy-focused gameplay, calm audio, and clean visuals made the experience really enjoyable.

The variety of plants is a strong point, and with a bit more polish in placement flow, this could feel even smoother. Overall, a very solid and enjoyable entry with nice potential.

game is so polished, and I enjoyed a lot.

The core of the game works, but without a tutorial, players won’t understand how to play. For now, please include the tutorial in the description. We could play the game for much longer if it were polished. Good job.

The clicker core of this game is only complete, so if this is your first game, I’d like to congratulate you on that. And the Student Game Jam is for students. Keep making more games.

I didn’t even know we could buy parts in this game until I paused it. If you’re continuing development, I suggest using rewarding mechanics like Vampire Supervivors, and having someone suck an item after every level. I love playing games like that. The mechanics are very well developed, and the particle effects and enemy detection work perfectly.

this is one of my favourite game now

Thank you so much!

Thank you! You did an amazing job—can’t wait to see what you create next!

Totally understand—game jams are intense! You did a great job, and I’m glad it helped you learn so much. Can’t wait to try the AI update when it’s out! All the very best.

No worries at all! Honestly, I really liked your game—even the frustrating parts made me want to keep going. The core mechanic is super creative, and it reminded me of old-school platformers I grew up with. And trust me, my own game is way more frustrating than yours 😅 Bugs are totally expected in jams, and I’m glad to hear you’re planning to fix them later. Can’t wait to see how the game evolves—great job again!

Really creative twist on chess! As a 1950-rated rapid player, I loved how the disappearing tiles added a new layer of strategy. I even called a friend to try it out, and we both had fun planning around the vanishing board. Of course, having no AI limits solo play—but the concept is strong and really engaging.

By the way, I believe a basic AI could be implemented within 10 days. Even with the disappearing tile mechanic, a simple minimax algorithm with alpha-beta pruning and a basic evaluation (material + tile position) would work. Depth 2–3 is enough for a casual but fun challenge. It won’t be as deep as Stockfish, but definitely doable for jam standards. I’d love to see a future update with that!

Great work overall—very unique idea!

One of the most engaging games I’ve played in this jam! I’m a big fan of polished puzzle platformers like this, and Todo nailed it. The sun/moon mechanic, time stop, tide changes, and how enemies behave differently at night—everything was super clever and well-integrated. I completed the whole game and loved every moment. It might feel challenging for some, but for players who enjoy this genre, it’s a gem. This game seriously deserves more attention—great work!

Really fun concept that fits the theme perfectly! I enjoyed exploring the little city and collecting everything to hit that $10,000 goal. It took me a while to finish, but the journey was engaging—especially the puzzles like the bank and digging ones, Great job overall!

Really cool platformer with a super creative mechanic! I loved how you can pick up and throw almost everything—even platforms and enemies—it reminded me of Mario 2 in a fun way. Level 2 was a bit confusing at first since I didn’t realize you need to defeat enemies to open the exit, and level 3 got pretty frustrating with how often I died. Still, the excitement to reach the final boss kept me playing. I’m stuck there now, but I’ll figure it out—really enjoyed the whole concept. Great job!

Simple but super fun concept! The slime mechanic fits the “everything is a resource” theme really well. I liked the mix of puzzle and casual gameplay, and the enemy mechanics added a nice layer of tension. Some levels were on the easier side, but still satisfying to clear. Would love to see more levels in the future—great job!

Absolutely loved the pixel art—especially the variety of fish, they’re super well-designed and fun to look at! The concept of using fish as a resource is really creative and fits the theme well. Gameplay is enjoyable, though I think the fishing mechanic could feel a bit smoother—sometimes fish appear too suddenly when casting. Still, a really charming and unique entry. Great job!