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SKYWATCHER

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A member registered Jan 29, 2021 · View creator page →

Creator of

Recent community posts

Thanks for Playing! Glad you enjoyed the game and those mushrooms kept you on your toes! I was aiming for that unexpected element to keep things interesting. Appreciate the support!

It's really Awesome game concept! 

I absolutely loved Dimension Jumper! The way you blended 2D and 3D dimensions is such a unique and creative concept. The challenge of adjusting the box and switching between 2D and 3D to find the exit was really engaging. The minimalistic 2D style combined with the simple 3D visuals worked perfectly together.

This is easily my second most favorite game in this jam! There are a few minor bugs, like the 3D camera movement being a bit too fast and the player feeling a bit slippery, but they don’t take away from the overall experience. The 2D-to-3D transition effect was also really well done. This is by far the most unique entry I’ve played so far. Great job!

By the way, I noticed you haven't added a game poster or screenshots yet. I think that might be affecting the visibility and ratings because this game definitely deserves more attention! Adding a poster and some in-game screenshots would help grab more people's interest. It's such a unique concept, and more people need to check it out!

I enjoyed playing your game. The gameplay was good, and I  liked the aim shooting mechanics—LMB for shooting and RMB for the blast shot felt really satisfying when destroying wall. One thing that stood out was the awesome 2.5D blend effect between the player and the walls, which added a cool visual touch.

No major bugs that I noticed, just a couple of minor ones, but nothing that affected the gameplay. At first, I thought the player was just standing still during movement, but then I realized it’s a soul game, haha! The duplicating soul power-up is a great concept too. Overall, awesome job!

Thanks a lot for the kind words! I'm really glad you enjoyed the platforming and art.

I really enjoyed playing your game! The fish power-up in the first level was a cool idea, and turning into a fish to float in water felt unique. Facing the electric eel and unlocking the door added a nice challenge. The second level was tough, especially with the strong enemy when turning into the spaceship-like object—I'm currently stuck on that one!

Overall, the game has a perfect theme, and it’s really unique. I did notice a minor bug where the fish sometimes glitches when transitioning from water to the ground. But other than that, it’s a great game, and I had fun playing!

Also please use Good game poster. Your game really unique but not getting much attention.

I played your game and wanted to share my thoughts! I really enjoyed the unique menu system where you type commands like -H for help and -play to start. It's a fresh take that adds a nice interactive element. The music is fantastic and really enhances the overall experience. The gameplay is decent and feels unique, which I appreciate. As a fan of minimalistic art, I found the visuals appealing as well. Keep up the great work—I'm looking forward to seeing what you create next!

Thank you for your feedback! I’m glad you enjoyed the gameplay mechanics and design. 😊

For level 6, here are some hints to help you progress:

  1. First Mushroom: Try looking backward or to the left side. You’ll notice how the mushroom enemy reacts—if the squirrel faces it, the mushroom will stop and sleep. But if you turn your back, it will try to walk toward you and attack!
  2. Second Mushroom: You'll need to use this mushroom to push the berry so it falls down. Move left and right to make the mushroom move accordingly and get it into position.

I hope this helps you conquer level 6! Enjoy the game, and thanks for playing! 

Strange Surge Demo Game Link

Strange Surge Demo

I excited to announce the release of the prototype for Strange Surge! Step into the paws of a nimble squirrel navigating the treacherous Neel Mountains.

Game Description:

In Strange Surge, you harness the power of strange acorns and berries to shift your size, allowing you to squeeze through tight spaces or grow larger to reach new heights. Glide across gaps and dodge obstacles as you solve puzzles using your newfound abilities. Each level presents a unique challenge, and only those who master the art of size-changing and gliding will make it through all the levels. With dynamic level designs and engaging mechanics, Strange Surge brings a refreshing twist to classic platforming!


Key Features:

  • Unique Size-Shifting Mechanics: Use acorns and berries to change your size and navigate through intricate puzzles.
  • Challenging Levels: Each of the 10 levels offers unique challenges that test your skills and creativity.
  • Fluid Movement: Experience smooth controls designed to enhance your gameplay and platforming experience.
  • Charming Art Style: Delight in vibrant visuals that bring the Neel Mountains and its inhabitants to life.
  • Engaging Soundtrack: Immerse yourself in the enchanting atmosphere with a fitting soundtrack.



Availability:

Prototype now available on: https://sourabhk.itch.io/strange-surge

Thank you for your support! We can’t wait for you to embark on this adventure in Strange Surge. Your feedback will be invaluable as we continue to improve and expand the game.



It's great to see the thought and effort you put into your game development process. Keep up the fantastic work!

Good Game! fantastic Artwork. I  just checked out your devlog, and it's impressively detailed! It's great to see the thought and effort you put into your game development process too. Keep up the fantastic work!

I just played your game, and I have to say it perfectly fits the theme! The variety of power-ups is impressive, and even as someone who typically doesn't enjoy 2D shooting games, I genuinely liked it. The Allergy Blast power-up is my favorite! The neon light aesthetics look fantastic, and the music complements the gameplay perfectly. I think you should definitely consider adding this game to the Play Store—it's simple yet engaging, and I didn't find any bugs. Great job!

I really enjoyed this  platformer! The potion mechanics that alter the world, like the no-gravity potion, were a fantastic take on the "strange power-up" theme. As a fan of platformers, I appreciated the beautiful moving stars in the background and the lovely music that enhanced the experience. The UI was perfect, with lots of elements that added to the game without feeling cluttered. I also loved the story you incorporated; it inspired me to think about how to weave narratives into my own games more effectively. Great job!

Thanks again

Thank you for your feedback! I'm glad you liked the mechanics and found the puzzle platformer concept interesting. I appreciate your thoughts on the controls—I'll definitely consider adjusting the glide button for a smoother experience. As for level 3, it’s great to hear your perspective; I aimed for a challenging design, but I’ll look into adding hints or making it clearer how to progress. Thanks again for playing and sharing your thoughts!

Thank you so much for the kind words! I'm really glad you enjoyed the visuals, sound, and level design. It means a lot to hear that you found the movements fluid as well. I'd love to hear if there’s anything you think could be improved or any areas where you felt the game could be better. Your feedback would really help me make the game even more fun!Your feedback keeps me motivated.thanks again!

Thanks a lot for the feedback! I’ve actually replaced the box collider with a capsule collider to help make movement smoother, especially for jumping between platforms. It works well in most cases, but I’m curious—did you notice the slippery feeling mostly when the player was on the edge of a short platform, or was it happening elsewhere too? I'd love to hear your thoughts!

Thanks for playing and for your feedback! The enlargement mechanic is actually part of the puzzle—when you grow larger, navigating tight spaces becomes impossible, so avoiding certain power-ups like the acorn is key to solving some areas. For level 4, the trick is to glide from the upper platform towards the exit. It's meant to challenge your understanding of the mechanics, but I appreciate the feedback and will consider adding more hints in the future!

Done! I rated your game. It was really fun to play, and I look forward to any updates you might add!

I had a fun playing your game! I love how you incorporated the 'strange power-up' theme into the gameplay. The concept of gathering wood near trees and using power-ups to defeat the boss is really creative. Even though I struggled a bit as a beginner to beat the boss, I still enjoyed the challenge.

One issue I encountered was a bug where, after going back to the menu and starting again, the player gets stuck and can't move. Hopefully, that can be fixed in future updates!

Overall, great job! The gameplay is unique and keeps me wanting to play more.

I really enjoyed playing the game! It's engaging, and I think it's perfect for mobile. However, I initially found it difficult to understand how the game works, especially when it comes to guessing the words and using powerups. A short tutorial or example of what to do would really help new players get into the flow faster.

Also, I noticed that sometimes the word doesn't register correctly, likely due to the game treating the spacebar (jump) as part of the string. It would be great if that issue could be fixed to improve gameplay. Overall, I love the concept, and I'm excited to see more of it!

Great job! The environment looks fantastic. However, the car felt a bit slow and difficult to control, which made driving a challenge. The power-ups added a fun twist, but their effects weren't always clear. It might be interesting to introduce some competition or speedrun features to aim for faster lap times. Overall, it’s a fun game with potential!

I enjoyed the gameplay, which had an average pace, but the incorporation of three power-ups based on the “strange power-up” theme was a clever touch! However, I did notice a few issues: the player and enemies couldn’t attack each other unless they were horizontally aligned, which made combat a bit tricky. Also, after defeating an enemy and picking up the power-up, I found a little crack for the exit, but expanding this exit into something like a gate or door would make it clearer for players.

On a positive note, intro was good, the music was fantastic and really suited the game, and the UI was well designed. Overall, it's an engaging experience that just needs a bit of improvement in art quality to enhance the visual appeal!

Thank you so much! Glad you enjoyed the art and the gliding mechanic! 😊 I appreciate the feedback on the controls — I used a capsule collider for the player, which might be making the movement feel a bit slippery, especially on the edges. I'll look into adjusting that for better control. Thanks again for playing!

I really enjoyed this puzzle platformer! The minimalistic style and clean white background made it visually appealing. The level design is insane, and I loved the challenging puzzles with clever power-ups. I struggled at first but felt super accomplished when I found the hidden path. I did encounter a small bug in level 2 when using the gravity power-up — the player disappeared, probably due to a collider issue. But beyond that, levels 3 to 5 were challenging and fun! Still working on figuring out level 6, but I’ll definitely be back for more. The music was a perfect match too!

The gameplay was smooth, and the mix of fast-paced action with quirky skills kept it interesting. just add some more strange power ups, all the very best!  keep developing.  :-)

I enjoyed the game, especially how the power-ups kept me on my toes—each one had its own twist that made me think twice about using them. The moment I realized how well they fit the 'strange power-up' theme, I had to laugh! I’ll definitely be back to try and beat my score later!

I really enjoyed playing this! The game style is super addictive, and I had a blast completing all 10 waves. The mechanics of harvesting and planting colors were a lot of fun, and mixing colors to create new ones was a clever touch. The Raky Raccoons definitely kept me on my toes! Also, great choice of background music—it fits perfectly with the vibe. Awesome work!

Thanks for playing and for the detailed feedback! Regarding the mushroom and berry, you’re right—it’s a bit of a puzzle. You need to use the mushroom to push the berry down, but you have to act quickly and collect the berry before the mushroom falls. It’s a bit of strategy and timing to figure out how the enemy mechanics work. Glad you enjoyed the sound and overall experience!

Thank you! I'm glad you enjoyed the art and level design. I wanted to create something fun yet challenging. Appreciate your feedback on the theme!

Hey! I really liked your take on the power-up mechanics. It’s a cool twist that the power-ups are also enemies, and having to defeat them to gain their abilities adds an extra layer of challenge to the game. The minimalistic design works well, and the game feels clean and easy to get into. The menu music was a nice touch too .

Overall, it’s a fun 2D game that fits the theme really well, and I enjoyed playing it. Keep up the great work!

Hey! I really enjoyed playing your rat-themed game. The combat mechanics are simple yet engaging, and I love the option to choose between different enemy types after each wave. It adds a nice strategic element to the game and keeps the experience fresh as you face new challenges.

The variety of enemies as the game progresses is a great touch, and it keeps the gameplay exciting. One suggestion could be to explore even more unique power-ups or abilities for the player to make the experience even more dynamic.

Overall, great job! I’m excited to see how the game develops further!

Thank you for the feedback! Interestingly, I haven’t added a story yet, but it's great to hear the game sparked that impression. I'll definitely be adding a full story in the complete version along with more challenging puzzles!

The black tiny rat concept is cute, and I appreciate the effort put into it! The gameplay feels straightforward, though it didn't stand out too much for me. I did like the hidden poison Easter egg and rat animation.—nice touch! Overall, it's a decent game, good concept   but could benefit from a bit more complexity to make it more engaging.  Found no bugs—nice work!

Really enjoyed the strange power-ups in this one—it fits the theme perfectly! The neon, black, and white atmosphere when using power-ups is a great touch. The gameplay felt a bit complex at first, but it became more intuitive the longer I played. The frustration of falling down rather than dying adds an extra layer of challenge, which I ended up liking. Found no bugs—great work!

Really enjoyed the blend of 3D and 2D, especially the black-and-white cartoon style—it fit perfectly! The kicking power-ups were a cool and strange addition that added a fun twist. The intro was absolutely badass! One thing I noticed is that enemies stay in a particular area, and I could shoot them easily from long range. It would feel more challenging if the enemies could move freely. Overall, great job with the visuals and creativity!

Thanks so much for playing! Glad you enjoyed the difficulty curve and puzzles, especially the hedgehog one! I appreciate the feedback on the theme and power-ups—I'll keep that in mind for future projects. Your support means a lot, and I'll definitely keep working to improve!

Thanks a lot! Happy to hear you enjoyed it and found the glide mechanic fun. I'll definitely look into the camera positioning to improve visibility. Appreciate your thoughts on level 8 and the feedback on level design!

Thank you so much! 🙏 Really glad you enjoyed the art, sound, and level design! Appreciate the kind words about the power-ups too

Thanks for the feedback! 😊 I'll check out the pause menu door button issue. As for level 6, it's definitely beatable! It just requires a bit of strategy to get through. Keep trying, you got this!