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A jam submission

terminal 0x01View game page

action - shooter - survive the waves of enemies!
Submitted by heksapvp β€” 2 hours, 57 minutes before the deadline
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terminal 0x01's itch.io page

Results

CriteriaRankScore*Raw Score
Devlog#4n/an/a
Gameplay/Fun#133.3333.333
Audio/Sound Design#173.2003.200
Innovation#173.2003.200
Overall#183.1733.173
Art Style/Visuals#183.1333.133
Theme#213.0003.000

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine / Tools
Godot 4.2,2 / LMMS / LIBRESPRITE

How does your game fit the theme?
the powerups are usual but they heat up the character making them strange, this makes it so the player has to compromise and make decision regarding when to and when to not pick up a powerup

Self-made stuff

Graphics / Art (e.g. models or textures)
Audio (e.g. music or sound effects)

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Comments

Submitted(+1)

A very nice game not gonna lie. I liked how you really brought out the systematic language of the mainframe and that il reaction from it made me laugh.

I liked the game of how simple it was and easy going to the players. Though I do find it to be quite repetitive along the way due to the lack of variety and style that the enemies may bring. ooh well that's the fault of the deadline, else i know that you would have taken this game to its peak potential.

Very marvelous game. Keep it up and i would like to see more from you :D

Developer(+1)

might be a lil too late for a reply but thank you for playing and the support. i will definitely try to elevate this game when i get the time! 

Host(+1)

Nice defensive game😊!

The terminal idea to start and the credits were a clever beginning and well-conceived (also for the Easter Egg).
The game itself played well, and it was entertaining to try to hold out as long as possible while also avoiding overheating. A bit more power would have been nice, as I was mostly dodging enemies until I could shoot again. Graphically, it had a nice minimalist style, and the audio track had a cool sort of techno beat. Very nice for the ears.

Power-ups were sufficiently present, but perhaps not super strange. Maybe some stranger ones can be added in a future update.

All in all, a good solid entry for our jam. Keep it going.πŸ’ͺ

Developer

thank you for playing! yep fell short on the 'strange' side of the powerups and as well the balancing. will definitely tweak it out once the jam ends thanks again. 

Submitted(+1)

I played your game and wanted to share my thoughts! I really enjoyed the unique menu system where you type commands like -H for help and -play to start. It's a fresh take that adds a nice interactive element. The music is fantastic and really enhances the overall experience. The gameplay is decent and feels unique, which I appreciate. As a fan of minimalistic art, I found the visuals appealing as well. Keep up the great work—I'm looking forward to seeing what you create next!

Submitted(+1)

Cool game. The menu was neat and very thematic. I liked the powerups and managing heat.

I would have liked to have more energy (or other ways to gain energy), since I tended to run out quickly when fighting, even if I didnt miss my shots.

Very smooth movement and collision, and great sound effects!

Submitted(+1)

Great menu!! I love that. 
also nice Gameplay but as others said before, I think that a Bit more variation of Enemy types would be good.

A very nice Game and again..  Menu is splendid!

Submitted(+1)

Not bad! I would love if the powerups lasted longer though :)

Overheating was a nice touch- not many entries where you can overdose on powerups!

Submitted(+1)

Nice menu, and nice base gameplay. What was missing for me are some more enemy types and faster gameplay (could only be me tho so yeah). But overall, gameplay, art and sound wise - good job!

Submitted(+1)

I loved the menu, so original ! The game is fun to play ! And great ambiance !

Submitted(+1)

Really fun game! I enjoyed fighting the temptation to take too many powerups.

At the end of each round I found myself just kiting them into a ball and shooting fish in a barrel. Maybe more enemy types would have made that a less viable strategy.

Really well done!

Developer

Thanks! everyfeedback is appreciated , planned to had another enemy called ms alphabet but it was just bullet hell carnage so i skipped it XD