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The Deadline's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio/Sound Design | #20 | 3.094 | 3.364 |
Gameplay/Fun | #24 | 2.760 | 3.000 |
Theme | #27 | 2.843 | 3.091 |
Overall | #29 | 2.726 | 2.964 |
Art Style/Visuals | #31 | 2.760 | 3.000 |
Innovation | #43 | 2.174 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
GameMaker Studio2
How does your game fit the theme?
It offers powerups known and new that can be to your benefit and your downfall
Self-made stuff
Graphics / Art (e.g. models or textures)
Audio (e.g. music or sound effects)
Assets (e.g. free or owned)
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Comments
I found the game really fun and challenging. One time, I got a super OP power-up that wiped out almost all enemies at once (a ball that destroyed everything in its path). Overall, the game is really enjoyable xD
Thank you. I'm glad you liked it
The shooting effects and character movement is so smooth and satisfying :)
After restarting, I didn't get my medkits back.
Loved the intro text - it really set the tone.
I'm glad that you enjoyed the game and sorry bout the kits ๐
I was feeling like a true hero, shooting in all directions and taking down hordes of enemies, but my heart couldn't take it, and I ended up having an attack haha
The game is really fun, and I loved the story you included. I've always been a fan of narratives in games, and you managed to explain everything clearly and concisely, great job!
The graphics really caught my attention since I enjoy that style. It was awesome to pick up power-ups and see what they did.
I would love to see a greater variety of enemies and challenges, it would make the game even more interesting.
The first time the platforms shifted a bit in the scenery, I jumped on them, worried they would fall (thankfully, they didnโt!).
Overall, itโs an excellent game. Congratulations on your work!
Thank you Soo very much for the feedback and your interest in the game. I'll make more better ones in the future ๐
Fun hectic shooter๐!.
The feeling of shooting, along with the sound and screen shake, is very satisfying. Controls are also good & smooth, and you can make dozens of shots per second. Gives a nice feeling.
However, it did become repetitive after a while, and more variety in environment and enemies would be a nice bonus. The power-ups were present and sometimes quite strange๐! Graphically, it had a nice style. The hair of the main character when landing from a jump caught my attention and was funny! Music fit the action well also.
All in all, a good shooter that certainly has potential for more in terms of variety, timing of enemies, etc. But definitely keep it up. Nice!๐ช
Thank you Soo very much ๐๐คฉ
I love that you enjoyed the game. I do well to work harder to improve my skills ๐
Nice Platformer, the player animations and sounds are great, controls are smooth and easy to play directly in to action great fun game, I got a powerup that calls a lightning but the lightning couldn't hit me, I guess it would kill me if it did :D . There is a lot of interesting powerups, well made, nice entry.
Thank you and I appreciate your feedback๐
The lightning was meant to strike you but if you dodged it then I'll learn from you ๐
pretty sick introduction, gameplay wise its simple, i dig the art and the powerups made me laugh when i just died of heart attack XD. pretty grounded game and good job!
๐คฃ๐ Thanks alot. I appreciate the feedback and I hope to do more next time
Pretty sick entry, nice job! I really liked the feel of shooting the character's gun, the animation and sound effect for it added a lot of juice, good work on that. The music was great and added a lot to the suspense. The art was gorgeous and I especially loved the background trees. I did find the gameplay to get a bit boring and repittive after the initial fun of running and gunning wore off. The power ups were super cool but the best strategy seemed to be walk a little stand still shoot, walk a little repeat. It was really fun when I played more recklessly though, it just wasn't a viable strategy. I think if the enemies died a lot quicker it would speed the gameplay up a bit and make it really fun, kind of like a 2d doom. Another critique is that the opening text narrative is extremely hard to read, the text blends in with the background quite a bit. I gave up on reading it after the first couple sections. Overall, I think this is a pretty cool entry that is very easy on the eyes and has a lot of potential as a run and gunner! Great job!
Thank you for playing and a very big thanks for the feedback. I'll definitely work on that and improve the experience in the future ๐