Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Very cool idea and also pretty clever implementation!

It's pretty hard to allow movement of 3D objects with the mouse only all while having a static view and I think you found a good middle ground solution that isn't too complex so it's hard to learn, but also not too simple to allow more or less precise movement. Altough towards the end it gets very hard to control, especially since it's all physics objects throwing each other around. Maybe nulling the radial velocity when the player picks up/drops and object could help?

The leaderboard was an unexpected cherry on top! I couldn't beat your 180m but I'm still satisfyed with my result :D

Awesome game with an amazing interpretation.

Thanks! I got the object movement right pretty early on, but physics got tweaked all the time. If I got it too calm (like with lower radial velocity) the game got way easier, and you could build 200m towers with little effort. On the other hand, if it got too crazy, game became pretty much luck based. I got to the point of some balance, but I could tweak it endlessly, and never be content :)