I never did figure out how to play... :(
(Timestamp 1:41)
Criteria | Rank | Score* | Raw Score |
Originality | #22 | 3.500 | 3.500 |
Theme | #41 | 3.250 | 3.250 |
Audio | #66 | 2.600 | 2.600 |
Graphics | #67 | 2.650 | 2.650 |
Overall | #68 | 2.621 | 2.621 |
Fun | #72 | 2.250 | 2.250 |
Accessibility | #76 | 2.200 | 2.200 |
Controls | #83 | 1.900 | 1.900 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.3
Wildcards Used
Good Things Come To Those Who Wait
Game Description
2D Action Climber with Fun Funky Original Art and Quirky Music.
Source
Unsure
Discord Username
PixB
I like the climbing concept, and the stamina system. Took me a minute to figure out the controls lol. But then I saw them listed on the page. I wasn't super sure what to do, but I still had fun climbing around.
To get back up jump up from under the sphinx and press climb. I originally put a helicopter at the left bottom where its just walking into black. It was intended to use the other wildcard failing to win but I didn't finish the helicopter in time. In retrospect I would add a collider wall at the bottom of that corridor so you cant walk left there. So yeah its just a pitfall basically, and you have to jump up to climb the sphinx to get out:)
That was interesting :D Graphics + music made the experience stand out. I feel a little bit more polish (camera moves too much, jump is too fast to my taste, not enough feedback for why I am falling) would do a lot of good. Good work!
A pretty enjoyable experience! It was tough to tell exactly how I could continue up and where I was falling, but overall still pretty fun!
The graphic was very grotesque, it kinda worked with invisible maze. obscurity added to easy game a decent challenge.
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