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A jam submission

The Canine ClanView game page

A puzzle game made for the 24th Godot Wild jam
Submitted by Ox7F, nem, marram — 11 minutes, 12 seconds before the deadline
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The Canine Clan's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#333.3623.647
Theme#413.1453.412
Fun#432.7663.000
Graphics#562.8203.059
Overall#562.5042.716
Controls#641.8982.059
Audio#671.0301.118

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
v3.2.2

Source
no

Game Description
Control a family of four canines - Wolf, Dog, Fox and Puppy - as they navigate the Ruins. GOAL: Complete the puzzles and guide the family to the crystal arch. CONTROLS: Click a canine to switch control to them. Click anywhere to move the canine to that spot.

Discord Username
N/A

Participation Level (GWJ only)
Yes

Participation Level across all Jams
Yes

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Comments

Submitted(+2)

Nice work! I liked the overall concept. Different characters having different strengths. My only real suggestion would be to maybe just highlight or show some indication that you are now succesfuly in control of whichever dog.  Oh and maybe some audio FX or tracks.

Ironicly enough, that was a pretty common suggestion for our game as well lol

Keep it up! Solid work you 3!

Submitted(+2)

I like this game. The concept is fantastic, doggos are cute.  Art is great, could have done with a little sound. The controls weren't always on point, which led to a lil frustration at times. I knew what I had to do with the "wolf Warehouse" but I gave up due to controls. 
The last level had me stumped, I couldn't work it out.  :-p 
Good job! 

Submitted(+2)

Nice game! The different mechanics for each type of canine were great. 

A had some problems with the controls. Sometimes the dogs seemed to ignore me, and then I clicked the same spot and it worked (although it was probably some pixels off). I think it would have helped a lot to have some kind of indication of which dog is selected, maybe a different animation or something. 

Submitted(+1)

Really nice little puzzle game! The design of the puzzles were very good, I liked how each dog had slightly different mechanics. I enjoyed the dog animations a lot too.

One thing to note and it isn't a big deal, if you sort of try to drag a dog around with the mouse slowly they sort of spazz out in place. I think it's quite funny though, I wouldn't change it haha!

Submitted(+2)

Love the concept of this game. I had fun trying to solve the puzzles. It was clear what to do after the tutorial. One thing that would make a huge difference is if you could highlight which doggy has been selected because I kept moving the wrong one! And maybe make them move faster (although that might just be my personal preference :) ). The art was really lovely too! Great work, lots of fun - thank you for sharing!

Submitted(+2)

Great game! The art is very cute I like it

Submitted(+2)

Hey,

nice little game you made, really like it. played and rated.

please feel free to play and rate my game:

Submitted(+2)

Really enjoyed working through these puzzles. The art is also very cute. I think it would benefit from more player feedback when selecting canines (maybe have the chosen dog be highlighted, or play a sound when you click them) because I often forget which Im controlling and end up moving the wrong ones.

Submitted(+2)

Awesome graphics! Took me a bit to figure out how the portals work, but once I did everything else went pretty smoothly. Always impressed with puzzle games. Don't know how people come up with level design.

Submitted(+2)

I really like the look of the dogs, and the idea to split the puzzles across each of their skills.

Similar to other people, it wasn't obvious to me what (or how) I was supposed to do.

I'm in the middle of level 5. But level 4 I have no idea even how to start!

Submitted(+2)

After doing the tutorial I understood the overall goal of the game. But I understood only at the next level that each character has a specific role, which I liked. I understood better what you were trying to show in the tutorial in the first place. The art is cute too.

Sometimes sending a character from one place to another is a bit difficult, maybe due to the collisions sizes. I would increase the sizes of the openings (doors), as well as the size of the are where the crystals are activated, to make it easier.


Good job overall :)

Submitted(+2)

I was a little confused on what the goal was but I liked the art and I think it's cute. A little music might've bumped up the mood some

Developer(+1)

Thanks for the feedback. I've added some info on the goal and controls to the game description so hopefully that'll help people! :)