The art style is cool.
Felt the wave of enemies came too slow, so I spent most of my time just waiting for the next enemy.
Criteria | Rank | Score* | Raw Score |
Graphics | #13 | 4.107 | 4.107 |
Controls | #18 | 3.500 | 3.500 |
Audio | #23 | 3.357 | 3.357 |
Overall | #37 | 3.333 | 3.333 |
Fun | #38 | 3.071 | 3.071 |
Theme | #50 | 3.250 | 3.250 |
Originality | #57 | 2.714 | 2.714 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.1
Source
No
Game Description
The Defence of Asteria is a action arcade game where you are tasked with defending the planet of Asteria from the waves of the invading enemy AI force known as The Rusts.
Discord Username
TeacupTabby, Ballzcentie
Participation Level (GWJ)
First
Jam Time
2nd
The art style is cool.
Felt the wave of enemies came too slow, so I spent most of my time just waiting for the next enemy.
Good game, I enjoyed it. I like the graphics, and the UI was really nice. I do wish there was a bit more progression between waves, the upgrades were very sparse. I also didn't even realize my ship could move for a long time, sitting on top of the planet worked just fine.
Well done with the art work and it's a pretty solid game. The menus are great. I didn't see much reason for moving. Felt like progression was a bit slow. Maybe have the enemies drop the coins or drop extra coins to incentives moving and also speed up the process of unlocking the next ships.
The movement and shooting felt pretty smooth and I liked the enemy explosion effect. The art and UI were also well done and looked very clean.
I think the waves were a bit slow and it would be nice to have more enemies on simultaneously during each wave. Perhaps some intermittent cheaper upgrades (e.g. faster movement, stronger bullets, etc.) so that you can buy something right after the first wave would help the pacing too.
Sound is good.
Solid game a little more variety would be good.
Good job.
The graphics and the UIs are top notch, really liked them and the sound is also on point. The gameplay is a bit too linear in my opinion, and this is made a bit worse by the fact that the waves are quite long right from the start. The game does not really incentivize moving at all (a problem that can be found in my game too), in fact I managed to pass all the waves just by standing still and shooting from the middle of the screen. It would be great if the asteroids rotated around the planet: that (other than admittedly making programming the enemy AI much more difficult) would make the game more dynamic.
There's room for improvement but it's a solid base, good job!
P.S: I found a bug with the shop: I bought directly the third ship, without buying the second one first, but I could use only the first one.
we planed to have something like the moving items but because of a limitization with Nav2d mesh were were not able too do so (which our enemy relies on).
Thanks for noting the bug, you should be able you use the third ship even if the second is not bought so some signal may be not connecting correctly.
The slick design brings this game to whole new level!
Solid game! Smooth menus and gameplay! Well done!
I plays nice. Love the music playing.
It does take a long time (3 levels) before I could even unlock the first ship
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