Nice graphics and 3d environment~ I wish you could've finished what you wanted to make. I didn't find any of the puzzles.
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Shadows's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #8 | 3.615 | 4.667 |
Fun | #15 | 2.711 | 3.500 |
Audio | #17 | 2.582 | 3.333 |
Theme | #17 | 2.840 | 3.667 |
Overall | #17 | 2.797 | 3.611 |
Controls | #18 | 2.711 | 3.500 |
Originality | #19 | 2.324 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2
Discord username
fedzel, Ain Od Milvado, Panch
Participation level
3
Comments
The game looks and sounds very spooky. The room itself was very plain but the various archways and windows were good. The monster looks really well done.
My biggest complaint is the lack of instruction. I played for 5 minutes and still have no idea how to turn on the light or input numbers in the puzzle.
I think if there would be less graphics and more gameplay it will be fun for me. At first it was interesting and atmospheric but at last I just was bored and tired. The empty space and this footsteps sound wasn't much pleasure after few minutes. Even didn't solve numeric puzzle. When i finally found it monster was behind me and I needed to walk from there.
Great Atmosphere and use of positional audio. Solving the second puzzle (the one with numbers) was kind of annoying as my movement input would would be registered along with the numbers. After a few tries I managed to solve both puzzles and escape. Its very easy to walk right by the monster, and I didn't find much use for the flashlight. Still it was really fun and trying to solve puzzles under pressure is definitely a unique and fun experience.
Nice! After a few tries I have been able to solve the first puzzle and made it to the second but there I was too slow and got caught again. Might give it another try after trying to the other submissions to see what the end is like if you win!
The first time the monster caught me from behind and I did not know really why I lost. Maybe adding a small cinematic at the end (force-turn the player in the monster direction with look_at for example) would be nice.
Did you make the wall textures yourselves as well? They look great!
Can't go pass the first screen, the quit button works but not the begin
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