Don't worry about the "embarrassing messiness". For the time frame and it being your first participation its a good foundation.
You can always keep improving. For example, a light- and HP-bar would make it a lot better for just little work.
Criteria | Rank | Score* | Raw Score |
Theme | #4 | 4.533 | 4.533 |
Controls | #9 | 3.533 | 3.533 |
Overall | #10 | 3.311 | 3.311 |
Fun | #11 | 3.200 | 3.200 |
Originality | #14 | 3.000 | 3.000 |
Audio | #15 | 2.667 | 2.667 |
Graphics | #15 | 2.933 | 2.933 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.1
Source
I might later, but its an embarrassing mess now and I don't have the time to fix it currently.
Game description
Top down shooter with focus on visibility.
Discord username
FlamingThunder
Participation level
Yes, this is my first time.
Don't worry about the "embarrassing messiness". For the time frame and it being your first participation its a good foundation.
You can always keep improving. For example, a light- and HP-bar would make it a lot better for just little work.
True, but I am mostly talking about the source code. The last few hours of work were just me trying to patch everything together. It's a miracle that it works :D.
Yeah, I also learned that just because I know exactly how long the flashlight last, how long it takes to recharge, and how many hits the player can take doesn't mean that everyone else does too.
I am glad you enjoyed it! I agree with everything you said and that's actually what I wanted the game to include at first, but I quickly realized that I underestimated the amount of work required ( for someone at my level of experience at least). I will probably make an updated post jam version just to see the game reach some of its potential. In fact, if I had the time I would be working on it right now!
That was pretty fun. Some stats on a HUD would be nice, like the current round or flashlight battery left
Thanks! Yeah, I'm definitely missing some things including a round counter. I thought about implementing some GUI like ammo count and flashlight battery, but in the end I chose not to as it felt kind of out of place for a 'spooky' game( time and laziness probably also played a role). But now that i think about it I probably should have made the flashlight brightness change based on charge left.
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