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A jam submission

In The DarkView game page

You're in a dark cave surrounded by shadows. Luckily, you have your rechargeable flashlight and handgun.
Submitted by Flaming Thunder — 17 hours, 19 minutes before the deadline
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In The Dark's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#44.5334.533
Controls#93.5333.533
Overall#103.3113.311
Fun#113.2003.200
Originality#143.0003.000
Audio#152.6672.667
Graphics#152.9332.933

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.1

Source
I might later, but its an embarrassing mess now and I don't have the time to fix it currently.

Game description
Top down shooter with focus on visibility.

Discord username
FlamingThunder

Participation level
Yes, this is my first time.

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Comments

Submitted(+1)

Don't worry about the "embarrassing messiness". For the time frame and it being your first participation its a good foundation.

You can always keep improving. For example, a light- and HP-bar would make it a lot better for just little work.

Developer

True, but I am mostly talking about the source code. The last few hours of work were just me trying to patch everything together. It's a miracle that it works :D. 

Yeah, I also learned that just because I know exactly how long the flashlight last, how long it takes to recharge, and how many hits the player can take doesn't mean that everyone else does too.

(+1)

This was a surprisingly engaging experience. It took some practice to work out the best strategy. Unfortunately, it gets boring quickly without level-ups or progression. Have the enemies come in waves, different weapons, stronger enemies as it progresses. Still pretty fun already though!

Developer(+1)

I am glad you enjoyed it! I agree with everything you said and that's actually what I wanted the game to include at first, but I quickly realized that I underestimated the amount of work  required ( for someone at my level of experience at least).  I will probably make an updated post jam version just to see the game reach some of its potential. In fact,  if I had the time I would be working on it right now!

Submitted(+3)

That was pretty fun. Some stats on a HUD would be nice, like the current round or flashlight battery left

Developer

Thanks! Yeah, I'm definitely missing some things including a round counter. I thought about implementing some GUI like ammo count and flashlight battery, but in the end I chose not to as it felt kind of out of place for a 'spooky' game( time and laziness probably also played a role). But now that i think about it I probably should have made the flashlight brightness change based on charge left.