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In The Dark's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #4 | 4.533 | 4.533 |
Controls | #9 | 3.533 | 3.533 |
Overall | #10 | 3.311 | 3.311 |
Fun | #11 | 3.200 | 3.200 |
Originality | #14 | 3.000 | 3.000 |
Audio | #15 | 2.667 | 2.667 |
Graphics | #15 | 2.933 | 2.933 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.1
Source
I might later, but its an embarrassing mess now and I don't have the time to fix it currently.
Game description
Top down shooter with focus on visibility.
Discord username
FlamingThunder
Participation level
Yes, this is my first time.
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Comments
Don't worry about the "embarrassing messiness". For the time frame and it being your first participation its a good foundation.
You can always keep improving. For example, a light- and HP-bar would make it a lot better for just little work.
True, but I am mostly talking about the source code. The last few hours of work were just me trying to patch everything together. It's a miracle that it works :D.
Yeah, I also learned that just because I know exactly how long the flashlight last, how long it takes to recharge, and how many hits the player can take doesn't mean that everyone else does too.
This was a surprisingly engaging experience. It took some practice to work out the best strategy. Unfortunately, it gets boring quickly without level-ups or progression. Have the enemies come in waves, different weapons, stronger enemies as it progresses. Still pretty fun already though!
I am glad you enjoyed it! I agree with everything you said and that's actually what I wanted the game to include at first, but I quickly realized that I underestimated the amount of work required ( for someone at my level of experience at least). I will probably make an updated post jam version just to see the game reach some of its potential. In fact, if I had the time I would be working on it right now!
That was pretty fun. Some stats on a HUD would be nice, like the current round or flashlight battery left
Thanks! Yeah, I'm definitely missing some things including a round counter. I thought about implementing some GUI like ammo count and flashlight battery, but in the end I chose not to as it felt kind of out of place for a 'spooky' game( time and laziness probably also played a role). But now that i think about it I probably should have made the flashlight brightness change based on charge left.