The 1st part of the puzzle is present in the menu. better find it out! :D
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Hey Inglo Games! Your post is just fine. it is not harsh. We wanted to have this kind of feedback to really know more what to improve to the game.
Yeah you're right about having merge in the game is really just to fit to the theme. It's really hard for us to come up with merge as core gameplay.
Maybe the distance is much more appropriate score rather than the bubble size/air. And yes, the smaller the better. Air is also an obstacle here if you manage to get more air, you have higher chance of not finishing it but if you can finish the game having big bubble, maybe you can brag about it. lol! 😂
For the movement/controls, yeah it is so hard, even I tried to tweak it to be smooth but still nah!
For the sounds, at first we just wanted this game to be relaxing/smooth flow or something that will not stress the player. You float, you dodge, and you complete the game. But not suited in the game? We'll try get it change sometime.
Thank you for your honest feedback! Appreciated! 😁
Hi. So, I cannot beat my game (Before, I was). I dont know if there is someone already completed it but would you mind if I add new skill? It is called wash - to repel triangles in going close to you.
I think it is still feasible (maybe I type it faster because I tested it a lot. xD). But here is my progress, here even you are in stage four. you have completed item requirements for stage 5.
Wow! You totally played it up to last stage! Maybe you are not killing MAN EATAH that fast? Because MAN EATAH will spawn every 5 seconds (all the same with other monsters) and during that idle time you must enter a word to maintain your combo count (for damage output). And then when you retry (in case you lost), your harvests are still there. So it can help you to get to the required count for the next retry.
I'll try to test it myself to see. haha I'll let you know!
And for the longer words + the comment of urodela, maybe in the future we can have a story telling mode. Where you type what you want to be in the screen? DnD moderator? Something like....
"Goblins holding goblet"
"<any name> <action> <thing>"
Once have the same pattern, summon it! xD
Thank you for playing! I'm so happy!
Hey urodela! Yeah that will be great too but I'm having hard time to finish it until stage 5 if there are long words. Maybe I'll come out of something for the post game jam. Thanks for playing! :)
I am not an expert but I think you need to define your formula for the turret damage and enemy health..etc.. in order to maintain a challenging wave. maybe like the formula of experience needed to level up.
For the design, given you have time, each upgrade make a noticeable part that shows the turret was upgrade. or just show a sprite blink.
And apply the shake when you need the shakte. maybe if the turret is at max upgrade thats the time the player will feel the shake..
Its only my point of view. But nonetheless, it is still a nice game!
Wow! Amazing game! You really did a great job!
- Very good art/designs
- The animation and the concept are great!
- The background music suits well.
- Add increasing level of difficulty or stages
- Add sound effects when:
- The player is correct or not
- Last life - End game